WO: Hello. I’m Wesley Olson, a PlayStation tester at Bungie. I’m helping break new ground for Bungie by being on the PS3 core team and helping ship on a Sony platform for the first time.
WO: I believe Bungie developed ONI on PC and Mac and it was ported to PS2 by Rockstar. If you want to split hairs, you are correct.
WO: I’m excited to see how the public reacts to Bungie shipping on Sony platforms. For years, only people who have owned an Xbox have been able to experience the greatness that is Bungie. Now, Sony fans can also be embraced by Bungie.
WO: Growing up in the Pacific Northwest, I love the outdoors. Naturally, camping and hiking are a must. I also enjoy playing football and Frisbee golf whenever I get the chance. Aside from that, I am a BBQ master. Friends come from far and wide for every BBQ I throw. The key is bacon! Hamburger missing something, add ground bacon. Still missing something? Top it with candied bacon!
WO: I actually wanted to be a game developer. So yes, I am living my dream.
WO: I actually went to college for the art and design side of multimedia. I found out soon after graduating that it was not the path for me. I’m much more technically minded so being on the QA/Engineering side of the ball is a better fit for me.
WO: I started off in the trenches at Nintendo for a few years. My first break development side was at Snowblind Studios. WB bought out the company and I was merged onto a talented team at Monolith Productions. That was a great opportunity to learn the ins-and-outs of Sony platform development.
WO: I actually found out about the job opening from my old boss at Monolith. He is the Platform lead at Bungie and knew I was the perfect candidate.
WO: I would have covered my Resume in maple bacon.
WO: I just happened to apply at the correct time and had the skillset that made me perfect for the job. The only advice I can give is to have a clean resume and strong work history. If you have both those things any studio will take you seriously as a candidate.
WO: It was actually making time for the interview! I was in heavy crunch at my last job, getting ready to ship a game. To make the time I worked an eighteen-hour shift the day before the interview so I could take the morning off.
WO: The best thing is that it’s Bungie! So many talented people working on a great project makes for an amazing feeling.
WO: As soon as I roll in I get a coffee, a banana, and something from the cereal bar. Next step is the normal routine: check email, get builds prepared, and get ready for the day. I am still a newbie, so I go out for new hire lunches – Bungie pays for your lunch the first 6 months of employment! The rest of the day, I grind on the game, making a polished product for the consumer.
WO: As simple as it sounds, my first week was when I proved I could set up PS3 dev kits. I have a saying “every PS3 setup is like a snowflake, no two are the same.” When you are thanked by an engineer for saving them possibly hours of troubleshooting, it is a good feeling.
WO: The way I stay ice cold is simple, learn something new every day. Game development is ever changing not only in house at Bungie but the whole industry. At first this was simple for me because I had so much to learn about the tools and processes. Now I am reading up more on the nitty gritty about test management and certification procedures. I have to be flexible and stay on my toes what I am doing today can and probably will be different tomorrow.
WO: First it is a really competitive industry to break into. You have to work hard because even though we make games it is still real work.
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