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That smell when you open the box for the first time.Tom Slattery, Localization Content ManagerMy gaming time is becoming more limited, which makes it more precious these days, so I like games that let me have fun and accomplish something even if I don’t have a ton of time to spare.Josh Eash, Release ManagerVideo games have managed to give me a visceral and real physical response to a digital medium like no other form of entertainment does. Immersive gaming transports me to another world and allows me to experience stories, ideas, and emotions that I would otherwise never be able to experience. Games can be like reading a great piece of literature, but in a more visceral and tangible way.Adam Williams, ArtistThe interactivity. It’s what makes them unique from the mediums that inspire it/comprise it. It’s a gestalt construction, where the whole is greater than the sum of its parts.Annie VanderMeer Mitsoda, DesignerThe community. A community can elevate a game to something that you tell stories about over and over like you weren’t just playing a game in a way that few other forms of entertainment can.Tom Gioconda, EngineerI grew up in a small town that valued mainly athletic individuals; games were (and are) a safe place with meaningful social interaction where I (a nerd) could be myself with like-minded friends.Leland Dantzler, Matchmaking TesterIt’s simple for me. If I am entertained, it is a good game.Wesley Olson, TesterFor me, it has to be a combination of those three things. It’s like a triangle. Without any one of those three components, a game just falls apart for me.Elizabeth Bergeron, Lead Combatant TesterIt’s about enjoying the time I spend in the game, and for me that comes down to either gameplay or story. If a game is really fun to play, I have no problem overlooking a predictable or bland story. And if the story is interesting, I’m fine with setting it to Easy Mode and pushing through some mediocre gameplay. And in those rare cases where you get both…Mike Forrest, Senior EngineerDefinitely the story. Why do I keep going through the trouble of forcing The Neverhood – a Windows 95 640x480 game – to install on new versions of Windows? The story.Jake Lauer, Web Development EngineerMost important to me is gameplay and next is the world/style. Either of these being really strong can be enough to hook me.Rah Green, Sandbox Test EngineerTo me, a good video game provides the escape I need from reality. It should be able to tap into the deepest part of my imagination and make me feel powerful, special, and allows me to perform Space Magic that I normally wouldn’t be able to in real life. If there are competitive elements in a game, balance is very important to me.Andy Xiao, ArtistI love watching a plotline evolve – though if a game has interesting social interactions and I have a group of friends that I enjoy playing it with, I love that aspect as well.Alex Loret de Mola, EngineerAs game developers we should always respect your time, so that you spend more hours doing whatever matters most to you.Jim Levasseur, Cinematic Designer
The Dark Pope – my signature move would be The Elbow from Hell.Adam Williams, ArtistThe Murderblonde! (because I have blond hair, you see). My signature move would be “Sorry About Your Kidneys,” because I would hit them in the kidneys.Annie VanderMeer Mitsoda, DesignerActually, when I lived in Shanghai, some friends and I came up with exactly this scenario (yes, there was beer involved) and I would be: Emily Headlock. Emily, weirdly enough, used to be my nickname in Germany AND Shanghai and I once put a guy in a headlock in a bar in Shanghai (yeah, he wasn´t very nice), before we became really good friends. So, that would be my signature move.Melanie Theisen, Localization Editor (German)“The Debugger”, with his terrifying move, “KTO.”Leland Dantzler, Matchmaking TesterThe Bearded Viking. Signature move: Vikings Funeral (knock somebody out, put them on a boat, and light it on fire!).Wesley Olson, TesterName: Ally McBeal. Signature move: The Bag of Coathangers.Elliott Gray, Graphic DesignerThe Ultimate Macho Hulk Ownz. My signature move would be to counter other wrestlers’ signature moves.Chris Owens, Test EngineerJimbotron 3000. Signature move: something something dance-off.Jim Levasseur, Cinematic DesignerSir Serious, with his famous move The Joy Killer.Tom Sanocki, Staff ArtistMy stage name would be “Professor Bicuspid” and my signature move would involve putting my opponent into a backbreaking move I’d call “The dentist’s chair.” Whenever I pinned someone, I’d have my dental assistant/ring manager come out and put them to sleep with a general anesthesia administered from a big cartoonish jug of ether, after which I’d fit them with unnecessary orthodontic appliances. My defeated opponents would all have to sport their new headgear, braces, or maybe even a sweet gold grill with my initials engraved into it, and the audience would laugh at how funny each one sounded after losing to me. In my pre-match speeches, I’d talk to the kids about the importance of brushing their teeth and pass out little packages of dental floss to the crowd.Josh Eash, Release Manager
For Destiny, we’ve taken a number of different routes to get to where we are now. There are some parts of our worlds where we build areas to suit the fiction or backstory of the game and focus on exploring these spaces. There are other parts where we wanted to experience a specific gameplay situation or setup and build focused gameplay to accompany that. And there are even other parts of the world where we wanted to build an area to compliment one of our many Activities or shared spaces. It’s great to be able to do all of these concepts in a single destination where players can meet up from completely different scenarios and circumstances.Dan Miller, Senior Designer
I’d like to take a cruise that stops above the city of Rapture for a few days, and then delivers me to Zack Island for some beach time. I’d also really enjoy having drinks at one of the bars from Root Beer Tapper.Josh Eash, Release ManagerSilent Hill.Adam Williams, ArtistIf they got rid of the mutated wildlife, the Jowai Resort on Planet Pokitaru from the first Ratchet & Clank. Dang that place was pretty.Annie VanderMeer Mitsoda, DesignerCertainly not the Moon in Destiny. Some strange stuff going on there.Tom Gioconda, EngineerDead Island. It’s breathtaking – and full of zombies to play with!!!Alejandro Polo, Localization EditorThe Town in Animal Crossing: a friendly multicultural experience, but with crippling debt so I feel right at home.Leland Dantzler, Matchmaking TesterThe Forbidden Land (Shadow of the Colossus).Wesley Olson, TesterI’d go to my Vengeful Sky dimension in Rift, which I’ve named Stormglade. I’ve built a forest and castle as well as a small cottage on a cliff. I’ve got a gorgeous view from the top of my tower.Elizabeth Bergeron, Lead Combatant TesterSteelport. Seems like a fun place.Mike Forrest, Senior EngineerAperture Science headquarters from Portal 2, hands down.Jake Lauer, Web Development EngineerA Pac-Man maze.Rah Green, Sandbox Test EngineerI’d like to go to Rapture, preferably before it went to shit.Brad Fawcett, EngineerAzeroth, you can never get enough of Darkmoon Faire.Andy Xiao, ArtistAlex Loret de Mola, EngineerThe island from MYST.Chris Owens, Test Engineer
Off the top of my head: LocoCycle, WatchDogs, Ghosts, Need for Speed Rivals, Infamous Second Son, Killzone and Forza 5. Plus, I’m sure I’ll still be working on GTA V. I don’t know how I’ll find time to play them all…but this is a good problem to have.Josh Eash, Release ManagerI’m keeping my fingers crossed for ‘The Last of Us’ port to PS4.Adam Williams, ArtistWatch Dogs looks great. I have it preordered along with my PS4.Tom Gioconda, EngineerJust Dance 2014. Why, my body is ready! (For realz, Watch Dogs!)Alejandro Polo, Localization EditorI’m an indie nut, so I’m thrilled to see what surprises the independent developers have ready for launch.Leland Dantzler, Matchmaking TesterKingdom Hearts 3 and Final Fantasy!Elizabeth Bergeron, Lead Combatant TesterBattlefield 4 and Watchdogs.Mike Forrest, Senior EngineerThe Division looks rad!Jake Lauer, Web Development EngineerI am looking forward to the new Pikmin. Second Son looks fun. Knack.Rah Green, Sandbox Test EngineerinFAMOUS: Second Son looks really great.Andy Xiao, Artist
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