KS: When Destiny was first announced I became interested, but it wasn't until seeing the progression of development and art during the GDC seminar that I became hooked. I was really excited to see how Destiny evolved into the universe we know of today, especially the development of the Guardians and their foes. I then waited for E3. After watching the gameplay, I just couldn't contain myself. The only way I could satiate my hunger for more Destiny was to paint out concepts of my own.
KS: The Titan will definitely be my class of choice. I'm most impressed with the Titan armor design, and their history of defending the Wall. Their bulkiness implies a tank, or a more in-your-face role, so you'll find me running around with the most badass armor I can find, charging right at the enemy.
KS: I just started working on them last night, so hopefully soon. In contrast to the first sets of concepts I'm trying to put a bit more effort into nailing down the "feel" of Destiny in the armor designs. I got quite a few comments on the Titan Armor Concepts explaining how my designs slightly veered away from what was expected, so this time around I'm doing my best to get it right.
KS: I started using Photoshop ten years ago, following online tutorials to make cheesy fire effects and what not. It wasn't until 2008, when I graduated high school, that I got a drawing tablet. From then on, I digitally painted everything from fan art to forum signatures. I ended up going to an art school for three years and studied all the fundamentals, such as color theory, perspective, rendering, anatomy, etc. I just graduated this spring with a B.A. in Digital Art and Animation, and am currently working part-time.
KS: To be honest, my dream job is simply to do paintings like these for games or film. Currently, I work at a mobile gaming company on contract, but I'd love to experience freelance or be able to work with a concept team in a studio. I'm constantly inspired by works from amazing concept artists such as Kekai Kotaki, Jaime Jones, Ryan Demita, Anthony Jones, Dave Rapoza and many more. To work with people like them, and more importantly, learn from them, would be a dream come true.
Lastly, I just wanted to give a shout out to the community for so much support and to Bungie for the feature.
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