The “E.”Chris Owens, Test EngineerGetting to finally show off what I’ve been working on, and seeing how people react to it, has always been my favorite part. Such a rush.Damian Frank, EngineerPlaying the game in front of people and watching their excited gasps, elbow nudges to the person next to them, or just straight up jaw hitting the floor.Lars Bakken, Design LeadGetting to know my Bungie comrades better. We spent a crazy amount of time together and have become a pretty tight knit group, and that’s awesome!Josh Hamrick, Senior DesignerWatching the competitive camaraderie between different teams of developers.Jami Jeffcoat, Tech DesignerThe kid in a candy store feeling.Rachel Swavely, Technical ArtistSeeing a growing focus on some of the awesome indie teams out there who really deserve to have the spotlight shine on them.Andrew Weldon, DesignerThe best part is watching E3 at work with other Bungie employees standing around and commenting. It’s sort of like MST3K, but with equal parts insight and snark.John Hopson, User Research LeadThe public events. Bumping into fans, dinners out with coworkers, talking to press, jumping into impromptu and super fun interviews (Hey, Angry Joe!), catching up with other studios, and seeing all the great games on display is all part of a remarkable experience fueled by people. And their sweat. And our amazing tech team.Eric Osborne, Urk
The final play through. It was epic!Josh Hamrick, Senior DesignerSony Keynote, it was the first keynote for any company I have been to. It was an interesting experience being in the crowd with your friends, rather than watching it stream over the internet.Travis Pijut, Test EngineerWhen we went down the line for our booth handing out shirts and hearing, “Where’s Tiger man?!”John Stvan, Graphic DesignerSeeing our art on a spectacular 180 degree screen.Adam Williams, ArtistDon’t make me choose. It was an honor to represent the team on the show floor, and I really enjoyed spending time with the team, our industry colleagues, and our fans away from all of the pomp and circumstance of E3 just talking about life, love, and the pursuit of world domination.Eric Osborne, UrkThe best part of E3 happened before E3, when we delivered the live demo in front of our entire studio.Pete Parsons, Moar Space Magic!
Got ta werk.Lorraine McLees, Senior Graphic DesignerWe saw the old guard and visited Shuttle Endeavour in all its glory. Talk about a great way to wind down the week.Lars Bakken, Design LeadWent to Disneyland.Tomonori Kinoshita, DesignerI called my mom and said, “See mom! It does pay to play video games.”Alan Stuart, Senior EngineerWent diving in a tank with 300+ sharks.Pat Jandro, Senior Cinematic DesignerSleep.Nate Hawbaker, Technical ArtistWe got set up with the awesome folks over at SpaceX for a private tour of their headquarters in Hawthorne. Pretty inspiring day!Tristan Jackson, Senior EngineerI promptly got sick. I think E3 used up my good karma stores. Worth it.Jake Lauer, Web Development EngineerI relived the whole experience over again in my mind’s eye.Chris Owens, Test Engineer
By the time we got to E3, we were already intimately familiar with the gameplay demo. We’d stopped and smelled all of the dandelions, Parkoured all of the buildings, and spent countless hours just drinking in the sights and sounds of Old Russia.But something different happens come show time. You get a little bit anxious. All those hours poring over the build mean you lose a little perspective. It’s awesome, right? In each demo, you look for the answer in the faces of fans, of press, of the people manning the controls. With every smile, compliment, award, and ecstatic fan you become more and more relaxed, more and more comfortable, more and more confident.And then something truly wonderful happens. You stop caring so much about the reactions. The people manning the controls stop doing demoes and start playing Destiny, with big fun grins plastered on their faces.That is the furthest thing from tedium. That, my friends, is Space Magic.Eric Osborne, Urk
Violently.Elliott Gray, Graphic DesignerWith my buddies.Kurt Nellis, Technical Cinematic LeadStanding on a rusting aircraft in the fields of wreckage, with my sniper on my back and a full clip.Nate Hawbaker, Technical ArtistSliding in with a shotgun for the classic action hero kill.Kevin Yanes, Production EngineerUp close and personal! I may die a lot but I have a motto: I do not die alone!Rachel Swavely, Technical ArtistThose spiffy red grenades that latch onto your moving enemies.Jami Jeffcoat, Tech DesignerUsing my knife as a bottle opener, releasing the white screaming souls from their Fallen shells.Lorraine McLees, Senior Graphic DesignerSliding with the Hand Cannon into a one-shot critical to a Dreg’s ugly face is pretty satisfying.Lars Bakken, Design LeadI’m sure Josh has already said it…Tomonori Kinoshita, DesignerSPACE MAGIC!!!Josh Hamrick, Senior Designer
Every night. I cry.Kevin Yanes, Production EngineerIn an uneasy stalemate.Damian Frank, EngineerI sing a lot. My dogs think I’m crazy.Lars Bakken, Design LeadVery carefully.Josh Hamrick, Senior DesignerI have, like, 10 pillows.Jami Jeffcoat, Tech DesignerI try to make entertaining things that people care about, and to change the world for the better.Derek Carroll, Senior DesignerBy being myself.Rachel Swavely, Technical ArtistIt’s pretty easy to live with someone as awesome as me!Wesley Olson, PS3 TesterMy life is a living hell.Elliott Gray, Graphic DesignerHow do you live without me?Pat Jandro, Senior Cinematic DesignerKnowing that my wife puts up with even more by living with me (she’s awesome).Andrew Weldon, DesignerA steady diet of take-out and work-provided snacks.Jason Pate, Network TesterI just change my beard once every couple weeks so I can feel like a different person.Adam Williams, ArtistClearly you don’t know my ego.John Stvan, Graphic Designer
My god, it’s full of stars.Kevin Yanes, Production EngineerAt E3, you only saw a tiny fraction of the kinds of things you’ll be doing in Destiny.Lars Bakken, Design LeadJust because there’s one last safe city on Earth, doesn’t mean there can’t be DANCE PARTIES!Jami Jeffcoat, Tech DesignerThat depends, how closely did you watch the gameplay video?Travis Pijut, Test EngineerHeatmaps are so 2006.John Hopson, User Research LeadI can play Destiny any time I want. You asked.Josh Eash, Release ManagerI don’t have any info to give about Destiny, I just realized that the Mail Sack could be called “The Teasebag” and that sounds funny.Jake Lauer, Web Development EngineerE3 was the under-construction battle station, now it’s time to use the fully operational one.Cameron Pinard, ArtistThe first time you go from one place to another, you're going to be amazed.Chris Butcher, Senior Engineering LeadSpace magic is real!Wesley Olson, PS3 TesterAt some point in time, you’ll be at lunch with your buddies and you’ll see them checking their smartphones. Before you can get mad at them for being anti-social, they’ll tell you that you’ll all need to meet up on Mars after dinner.Lorraine McLees, Senior Graphic Designer
It motivates and inspires us. It also gives us an insight into what people are really noticing in the game and what we might want to push on in the future.Josh Hamrick, Senior DesignerPeople like what they’ve seen so far, so we need to work extra-hard to make sure the stuff they haven’t seen yet blows them away.Derek Carroll, Senior DesignerWe get just as excited as you all for events like E3, but it’s for a different reason.Nate Hawbaker, Technical ArtistThe positive feedback validates all the hours we put in, and the negative feedback pushes me harder.Adam Williams, ArtistIt is always valuable to get some perspective from people outside the studioCameron Pinard, ArtistIt fuels a fire that’s been raging for some time. Every now and then, when doubt creeps in, we get a jolt of reality and it gets us up in the morning and motivated to make amazing things.John Stvan, Graphic DesignerInitial reactions are so valuable, and here we are able to get initial reactions from all of our community! We love to hear what you guys do and don't like.Chris Butcher, Senior Engineering Lead
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