originally posted in:Popular Fusion
I have a request for those of you who know how to program: I need an initiative tracker.
This may sound easy enough, but it's different than most initiative systems in games.
I want the system to count down from 100 to 0. I want to be able to input multiple numbers, or the character's initiative count. Then, as the system counts down, so do the other character's initiative counts. Whenever a count reaches zero, it announces that it is that players turn and resets.
So, for example: There's a player with Initiative 10, a player with Initiative 25, and a player with initiative 75. With this system, the player with 10 will show up 10 times through a round. 25 will show up 4 times. 75 will show up once a round, but will show up twice in every third(?) round.
They need to be independent of each other, but also need to stop the cycle whenever a player's turn comes up, so it's not just constantly running and going infinite.
Anyone think they can do it?
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I'm pretty sure that something like this already exists; albeit, with more flexibility (basically, the ability to set multiple count-down timers that reset when they hit 0). That being said, this sounds like a super simple programming project for you to tackle. Counters are among some of the earliest things that get covered in tutorials (right after "Hello, world!" and basic calculators). If you really want this, I'd honestly recommend picking a language and coding this on your own. It's an excellent beginner project.
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Also, now that I think about it, the base counter from 100 is completely unnecessary.