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Edited by PlushPlush: 10/15/2014 4:04:13 AM
130

Third Subclasses

Like the Idea

1445

Hate the Idea

35

Don't Care

81

Hunters Win

117

Titans Win

130

Warlocks Win

122

So, I was talking with a friend of mine about what the third subclass should be for each class and I mentioned my idea for the Titans, he really liked it and I've decided to post it and my other ideas here. Titan subclass: Dawnguard (solar) "A beacon of hope on the battle field, the light that burns away the night." Super: Sword of Dawn; wield a great sword forged from solar light to render your enemies ash. sword has a light attack for one on one and a heavy AoE smash Upgrade 1: Solar Flare; launch waves of solar light to incinerate foes Upgrade 2: Eternal Flame; increases shield regeneration and agility while Sword of Dawn is active Upgrade 3: Lord of Light: increases duration for each kill and raises armor while in sword of dawn Melee: Rocket Fist: uses solar energy to propel the fist at tremendous speed. Ug 1: Rocket Man; enemies killed by Rocket Fist become projectiles and explode on contact with enemies or hard surfaces Ug 2: Full Thrust; propels the Titan further and leaves the enemy with burns Ug 3: Meteor Shower; recharges instantly when you kill an enemy with Rocket Fist [u]Grenades[/u] Type 1: Solar Frag (NegaZero64): a grenade that explodes into burning fragments that damage enemies over time Type 2: Orbital: the grenade creates a central orb with smaller orbs that spiral around it, smaller orbs explode on contact larger orb causes AoE burn Type 3: Cluster Mine: a mine that clings to surfaces that releases multiple munitions when an enemy breaches proximity (think claymore mine) [u]Modifiers:[/u] There are constants with these such as the codex I-VI that won't be included, I'm giving the unique ones only Ab 1: Unstable Star: Solar Flare reaches further and Orbital Grenade gains additional mini-orbs Ab 2: Binary System: Solar Frag splits in two when thrown Ab 3: Ad 1: Ad 2: Ad 3: Purest Light: After sprinting for a short time, gain additional regeneration Warlock subclass: Arc Lord (arc obviously) "Arc light binds all things together, it is the spark that links us" Super: Living Spark; become one with ark light, increasing allies attack or damaging foes who come too close. (initial activation causes a lightning strike at users location resulting in high AoE damage {credit for lightning strike to dan00w}) Replaces melee with mid-range lightning and fire button (R2 for PS) with long range charge bolts Upgrade 1: Recharge: boosts shield recovery and reload speed for you and nearby allies Upgrade 2: Center of the Storm: causes additional lightning strikes over time and speeds charge bolts Upgrade 3: Unlimited Power: hold melee to release a constant stream of lightning kills increase duration Melee: Charge Palm: electrocute enemies with concentrated arc light Ug 1: Lingering Charge: enemies are jolted by two additional strikes Ug 2: Thunder Struck: Charge Palm blinds and deafens enemies Ug 3: Supercharged: Kills boost weapon damage and reload speed for a short time [u]Grenades[/u] Type 1: Chain: grenade sticks to foes, explodes and bounces to up to two other nearby enemies fragments do reduced damage Type 2: Rolling Thunder: grenade rolls forward from impact location while generating a shock field Type 3: Bouncing Bolt: Grenade attaches to surfaces, when an enemy draws near it launches off the surface and explodes [u]Modifiers:[/u] Arcane trio and the three orders not included because they are constants Ab 1: Storm's Wake: Rolling Thunder grenade leaves a trail of energy behind it that damages those who walk on it Ab 2: Polarity Shift: enemies damaged by your grenades become more susceptible to damage for a time Ab 3: Ad 1: Ad 2: Fast as Lightning: increases movement speed Ad 3: Defibrillator: instantly revive a nearby ally when you activate Living Spark Hunter subclass: Void Lurker (void) "The void is a nothingness that cannot be detected, become the void." Super: Nexus Phantom, cover yourself in void energy to eliminate detection and confuse your foes with after-images called shades. attacks gain void damage, shades pop into being with jumps slides or blinks unless otherwise specified. Shades draw PvE enemy attention and fire, and provide false radar blips in PvP. Upgrade 1: Volatile Shades: Shades explode when damaged too severely Upgrade 2: Void Legion: generate multiple Shades that travel in several directions from their origin point Upgrade 3: Twin Shadows: eliminate damage gain and additional shades to receive a Shade clone that follows you and attacks enemies Melee: Void Stars: a cluster of throwing stars (or shuriken for those who care for proper names) covered in void energy that can cause precision damage Ug 1: Draining Star: causes additional void damage over time Ug 2: Void Heart: kills with Void Star cloak you in void energy providing a damage boost and removing you from radar Ug 3: Stand-In: warp behind enemies leaving a shade where you stood [u]Grenades[/u] Type 1: Void Bolas: wraps around an enemy causing damage briefly before a small explosion followed by imploding (modified idea of NegaZero64's Sabateur Grenade) Type 2: Withering Smoke: explodes and creates a cloud of thick smoke that slows movement Type 3: Refraction Grenade: grenade explodes into smaller munitions that bounce around before exploding [u]Modifiers:[/u] the Ways and Paths are not included because they are constant Ab 1: Chaotic Void: Volatile Shades charge toward enemies and explode Ab 2: Creeping Shadows: increases damage of Void Bolas and adds continuous damage to Withering Smoke Ab 3: Ad 1: Ad 2: Untouchable: when you inflict damage with Void Stars gain an overshield for a short time Ad 3: Final Reward: when a Shade is destroyed you regain a portion of their life as health and shields Edit: Let me know what you think, better ideas can take the place of what I have. The ability modifiers and additional modifiers are giving me some trouble, would appreciate any and all help.

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  • My point of view on your subclasses. [b]Titan[/b]: already has an AoE super (arc) and the solar sword super sounds a lot like the Hunter's Bladedancer class. [b]Warlock[/b]: it's Sunsinger class is already a buff, even if it's just for him and he doesn't get a damage buff. But why would they give the Warlock 2 buff supers? [b]Hunter[/b]: he already has a cloaking ability, even if it's just a perk in the Bladedancer class. All and all, good ideas. But they're too similar to the previous subclasses.

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