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Destiny

Discuss all things Destiny.
Edited by Lance: 10/26/2014 1:58:42 PM
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Lance

Titanfall, Destiny, and Horde mode

So if you were around for the lead up to the launch of our next-gen consoles, you probably heard of this game called Titanfall. If you haven't, I'll fill you in. [quote]Titanfall is a 2014 multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. It was released for Microsoft Windows and Xbox One on March 11, 2014; an Xbox 360 version was released April 8, 2014. The game was highly anticipated as the debut title from developers formerly behind the successful Call of Duty franchise.[url=http://en.m.wikipedia.org/wiki/Titanfall][1][/url][/quote] Titanfall was pure multiplayer, the campaign even had you playing against other players competitively. Basically, this game had a lot of hype, it came out, kinda meh, and it dropped off in terms of popularity because it lacked content and whatnot. None of the above is important or relevant. What [i]is[/i] relevant is an [url=http://kotaku.com/titanfall-is-adding-a-co-op-horde-mode-1649417945]update that came out in the past week, which features a new, co-op horde mode.[/url] It turns a bunch of the [b]multiplayer maps[/b] into wave defense arenas and it's a ton of fun. What got me thinking is [u]"Why can't Destiny do this?"[/u] A Destiny Horde mode, whether on the Crucible maps we have now or in closed off patrol areas, would be great, right? It would give us, the players, a fresh way to play the game, and also require minimal effort on Bungie's part since the maps, enemies, weapons, and other assets are all there. AI path finding may be an issue but, hey, I'm sure they can figure it out. If Bungie set aside a small team to get the ball rolling on this, I think it'd be pretty cool. Thoughts?

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  • Because the ENTIRE game is hoard mode. Every mission, every strike, every raid. "Sit here and shoot these waves of enemies" through all of it while your ghost needs "time" to open a door but convently finishes when the last enemy is killed.

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