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8/21/2014 9:14:49 PM
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  • Cuz, reasons?

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  • Edited by WhyteFox31: 8/21/2014 11:05:49 PM
    Honestly I plan on being as fast as possible, max agility, decent recovery and a little buffer of armor. I don't want to do hit and run tactics, I want to close distance between myself and an opponent and finish the job in one fell swoop. Let's see whose reaction times are quicker on the draw when I'm in your face, green thumb loaded. I want to be at your back before your radar goes off. Arcbolt Grenade- keeps those mother-blam!-ers still when I come for them. 1. Razors Edge- The only ranged attack for Bladedancer. Adds utility and is useful for when there are multiple targets on a capture point. 2. Escape artist- my only chosen invisibility trait. I don't want my build to rely on invisibility. I chose escape artist for that brief moment after I blink strike you, keeping you off balance until I can close with a 2nd knife to the face. 3. Blink- Blink to blink strike = quickest way to close the gap. Useful for getting away from a one sided fight. 4. Path Forbidden- adds a touch of speed and recovery so you can get to cover and recover quickly to get back into the fight sooner. 5. Fleet Footed: again focusing on maxing speed and closing the gap. 6. Way of the Drifter- caps your speed, another touch of recovery and just a slight bump of armor for surviving that short encounter. 7. Hungering Blade- quick kills + quick hp regen = more kills.

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  • I like this. [spoiler]no foolies[/spoiler]

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  • Reasons are too OP. Nerf reasons.

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