Just from feedback from today's server stress test: Items noticed on PS4 gameplay, was already logged on when the event started. -No lag or noticable framerate drop seen in standard gameplay. Also no texture pop for items off the the distance, everything appeared seamlessly. -Trax Mallus iii (scout rifle): Truesight IS appears to have a texture tear / framerate drop on a small area immediately outside the outer edge of the optic frame as you move while aiming. Doesn't appear when stationary. Best way to quantify it is it looks like 3/4" halo on a 46" screen, and only attempted in the forgotten shore -Audio in the tower dropped out completely & periodically during the first 1.5 hours of the main public event (wasn't on any longer than that). Drops were anywhere from 5-45 seconds each. Audio was coming through a set of Turtle beach PX4's. This had not been noted at any other time during the beta period. -First time since my very first trip to the tower that I didn't see any other players. Completed the moon story and plenty of players were around. Once I saw the armorer and backed out of his menu there were no other player characters to be found -Fallen Captain flat out disappeared on my during the story mission (the one to the right of the server room entrance where your ghost turns on the facility). He was still alive with alot of hp left when the final wave hit me from the left. After the last group was cleared I went to finish this Captain off on top of the ramp and he was gone. -Clanmates in group chat had a mixed bag of results getting into the moon story (2:05-2:20 PDT). 2 out of 8 had the "requirements not met" block still up well after the event started (all level 8 guardians but a mix between NA and European servers) All and all great job on this beta, if its down to picking on these ankle biting issues then I have good reason to be excited for launch. Thanks for giving the community a taste of this world and an opportunity to make the final version that much better.