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Destiny

Discuss all things Destiny.
Edited by Majatek: 9/14/2014 4:53:08 AM
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[b]Final Edit[/b]: Ignore this thread. It's two months old, and no longer holds any relevance as the topic was created back in the Beta of Destiny. To all the users who took their time to explain their point of view: Thank you.
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  • Pasting this from a forum post I made earlier: I've seen lots of people saying the golden gun isn't as good as nova bomb or fist of havoc, but the thing is, you can't use them in the same situations. Nova bomb and fist of havoc can be used to save your life, by using it on the enemy(ies) shooting at you up close, but golden gun, as many people found out, is not good for this. It isn't supposed to be able to quickly get you out of a bad situation, but it can be used to prevent you from getting into one (maybe). For example, say you are about to start capturing an enemy control point. You look at your radar and see that there are at least 2 enemies there. You activate golden gun, charge in, quickly dispatch the enemies, and proceed to capture the point. For the other classes in the same situation, they can try to rush in thinking they can handle the enemies, but soon realize they've underestimated them. Quick super attack, (lifesaver) they're dead, capture the point. Another reason it isn't underpowered is also situational. Nova bomb and fist of havoc can easily take out groups of enemies packed close together, quickly and easily. Golden gun can do this, but with some difficulty. The thing is, what if you find enemies in the same area that aren't close enough to be annihilated with one blast? Golden gun, bang bang bang, problem solved.

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  • They're all different playstyles so they can't really be more/less OP than others. If you don't play well as a hunter, go play warlock or titan. They all carry to basic playstyles from FPS and MMO games (except healer)

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  • You have to be a smart player if you want to be good with the hunters subclass golden gun. I will admit they do need to buff the dmg in pve.

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    • A lot of people think about how the hunter is "underpowered" in pvp, but if you make the proposed changes. More bullets, more time, etc. hunters would destroy pve with the right build, bosses would go down in just a super or two with some shooting in between. It's perfectly balanced as is, and if you think it's inferior, try using it differently, as a Titan I only used my super to clear a flag for capture, you just have to be quick on the draw and a sharpshooter as a hunter

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    • umm... okay. When i played the beta the hunter was the last class i tried, and i was amazed at how fun the class is, the super recharges faster than the others, but maybe it just seems that way to me, either way no... just keep it as it is, too many people are asking for this and that to change, just stop.

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    • If you actually looked at all of the upgrades, you could actually see that the golden gun can have collateral's and it can bounce of platforms. All 3 of the classes are even, just because you suck at one it doesn't mean that its less OP, there's a reason for multiple classes, so you can stick with one that "you" are good with. Hunters don't run out in the middle of battle like the Titans and Warlocks do because that's not the Hunters job.

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    • Or [spoiler][i]git gud or git rekt -thefartassassin[/i][/spoiler]

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    • Close range vs. medium to long range, that's the balance.

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      • Auto aim [b][i][u]argument invalid[/u][/i][/b]

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      • If i have the option to choose between a 5star resturaunt a 4star resturaunt and mcdonalds i would just choose the 5star not complain about how mcdonalds could be better ... [spoiler]p.s. the new jalepeno mcdouble is OP[/spoiler]

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      • Edited by mavFIVE: 7/29/2014 9:44:06 PM
        I feel it is still balanced with the warlock and Titan supers. While the their supers are capable of killing an entire team, it's a pretty rare feat. I mained the Titan and in the crucible I think I killed three people with my super maybe one time, and I felt lucky. On the other hand, my secondary account was a hunter and in the crucible I think there were maybe two times that I DIDN'T kill three people with the hunter's super. I know it has a time limit but with the range that it has you can take out three people pretty consistently. And this is just playing in the beta. Once someone begins to upgrade the golden gun it's going to be much more powerful with the penetration and increased accuracy. The only thing I would possibly maybe change is shorten the delay between activating the golden gun and being able to fire it. As for the time limit in which you have to use it, I consider that an advantage. When I see someone approaching on radar I activate it and the second they round the corner their body becomes a flaming, disintegrating mass. I think that the golden gun may be my favorite and I feel like it's fine just the way it is.

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      • I disagree completely. In the hands of a skilled player, the hunter's golden gun super is the most powerful of the three in pvp and easily keeps up with the other two in pve.

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      • U make these suggestions without fully understanding golden gun u see it uses a gun which means u get aim assist meaning u have more chance of getting 3 kills with it the fact the others can kill whole team is situational most the time we have to wait for 2 people to be grouped and close enougth to use and gg gets a penatration mod so u can kill 6 with it. Also hunters are a 1on1 class and titans have to get into melee range to use whilst warlocks get longest animation with no immunity to dmg i have meleed a warlock to death whilt they were in charging animation, u also get your agility boost whilst titans do not get there armour boost.

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      • Edited by freefall722: 7/29/2014 3:50:53 PM
        This topic isn't new (between here and feedback there are a few dozen) so lets go over the same points as have been brought up before. The problem with "the Hunter's super is weak" argument is that you are confusing the potential killing power of Titan's and Warlock's super with their actual killing power. For example I wreak as a warlock in PvP but have only gotten a triple kill with my super 4 times (I have the medals to prove it). And that's in a game type that promotes clumping because of zone captures - any other game type and Titans and Warlocks become even less likely to get multikills.

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      • The Hunter is not underpowered because you can kill 3 people. 3 people is half the enemy team, and the Titan and Warlock rely on people being close together so they can nuke them. Most people aren't close together like that. I know I always cringed when I saw a Hunter readying his/her super because it meant instant death no matter what.

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      • I have not played as a hunter. My choice was the warlock. However, I feel that perhaps the hunter, being the stealth character, shouldnt have the room clearing ability of the othet two. I do agree that more shots in the golden gun would be beneficial. Precision and timing make the golden gun a beast to contend with, I have been disintegrated many a time by those hunters who either got lucky, or have very good aim.

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      • Nothing needs to change with the hunter it's perfect and I kick ass with mine

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      • Your insane. If anything they are going to need the fck out of the hunter

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      • Your move.

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      • Edited by sims3k: 7/29/2014 1:38:00 PM
        The golden gun excels at killing people and it is weak in utility (defending and assaulting capture points). Nothing pisses me off more then losing a shootout in half a second due to that noob cannon GG. If you want a super that helps the team capture points go and play titan or warlock, if you want a super that is made to kill people efficiently go and play hunter. FYI the statistics imply a causation between the effectiveness of the hunter super and how OP it is when it comes to the pvp. How can you say the Golden Gun is underpowered when the top 1% K/D and W/L is dominated by Hunter players, clearly the golden gun is in fact overpowered and overused

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        • Wow before you even say hunter is underpower actually study him carefully. You mentioned that hunter can only kill 3 maximum with his Gold Gun. You obviously didn't know that his Gold Gun upgrades and can penetrate through enemies thus alowwing colleteral damage which Gold Gun is a 1-hit kill torwards a gaurdian alowwing multiple kills if alighned correctly exactly how titan and warlock ability has to get multiple kills by other players being in the blast radius. That 1 little fact changed your entire special skill opinion and i haven't even finished reading your false opinion ! Lol.

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        • These have already been brought up but: The Titan requires complete exposure along with a mad dash/jump straight towards the thickest part of the enemy to be effective and often you still get destroyed because people know what's coming and will move. The warlock's power is 'lobbed' so that it has limited distance, often requiring one to jump or get close enough to hit their target. Both the Titan and the Warlock only get one chance to work. The Hunter has none of these limitations. I'm not convinced that their power needs more buffing. Yes, theoretically the other powers could kill more but in my opinion the hunter is more of a guaranteed one kill at least, the others are not.

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        • Speaking from my experience with the hunter who seems to lead the team in kills if the player has skill I think it's great a titans ability can only murder you up close a warlock mid to close range the hunter has close mid and far range with it's super which if you checked you would have noticed it gets much better. I think the titan shouldn't have timed invincibility close range because of how powerful it's super is although I can understand a hunter can take it out from a distance. it seems every super/class has a basically an in game nerf some way or a either each class can be taken out by another it's just depends on player capability

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        • The Reason the hunters super is the way it is, is because it is supposed to be strategic. You are supposed to go into enemy land with it ready blow 3 guys off the map and the rest you use granades/throwingknives/guns and knife to kill. And if you aim properly it's GUARANTEED 3 kills. titans can only guarantee a kill in close quarters in a building otherwise you can just jump. I don't see how it is underpowered at all, I believe all 3 are pretty balanced already. In fact my only disappointment is that the warlock and titans are almost the same aside from range...i get a cool burning pistol :D

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        • You'r forgetting two of its most important features, range and versatility which compliment the hunter well. To simplify it sure titans and warlocks could clear points, but could they instantly take out 3 enemies in 3 separate areas with the only require beyond skill being a clear shot?.

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          • Edited by QuęnMárąsĻųđÇiløůet: 7/29/2014 1:40:28 PM
            Ok, I had the same exact purview as you did when i first chose the Hunter class. But, the more i played with it and the more i understood it, the more and more i began to see just how potentially powerful the Hunter class can really be. First off, There is a perk in the skill tree which allows each knife kill to Extend the duration of the Golden Gun.Now, if you're wearing armor that stacks strength, your knife charges back pretty fast, stack that with the ability of everytime you pick up ammo it decreases the duration of not only your throwing knife but also your grenade, your throwing knife can potentially recharge in a matter of seconds. Even more so, if you got as far as i did on the skill tree, there is also a perk which gives you 2 throwing knives, thusly doubling extension on your Golden Gun duration. Plus the orbs your teammates produce when performing their specials decreases the charge time for your Golden Gun, Keep an eye out for those orbs, they fall pretty much like candy if you have decent team. Put all that together and you've got yourself a pretty OP class in itself.

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