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Edited by jaspsr: 5/26/2014 9:43:50 AM
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jaspsr

HALO 5:What features or improvements or what you want to see?

I can't be bothered to state all the features that should be removed in Halo 4 to make Halo 5's multiplayer more like classic oriented. Just make it an arena shooter. I really want to see: -A classic art style, not lol Halo 2. Halo 3 had the perfect blend of Halo 2's general design with the bright and solid and simple look of Halo CE. If we could make Halo 5 like that but with a less blinding Halo 4 lighting system, it could turn out pretty well. I want it to look more simple, not like a cluster (Halo 4). -If the arbiter returns I would like the missions to always switch from the chief to the arbiter because I loved being the arbiter in Halo 2, it added more depth and meaning to the story imo. When the arbiter was in Halo 3...he was just there, you didn't really notice him and the bad ai he had made it even worse. -The weapon models and sound effects need to be similar to past Halo games especially CEA because those ones were superb. The sound effects need to sound less like generic 80's movies and more like Halo whilst the weapon models should look like Halo 1 or 3 or CEA as they had the best weapon models (especially Halo 3) in my opinion (and art style, especially CEA and 3). CEA was really good, we should base it off that rather than Halo 4. -Halo 4 had excellent music but in Halo 5 we should have a blend of new and returning music.
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  • there is a good chance halo 5 will be a lot better than halo 4, since it will be on the xbox one. though they better fix that crap multiplayer and forge
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  • Flippen SMG dual wielding!
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  • Dual wielding or bust. Seriously I'll be [i]pissed[/i] if it doesn't return. I'm tired of bullshit like seeing people mod it, or even seeing characters do it in cutscenes, yet the actual players can't. Soooooo freaking stupid.
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    26 Replies
    • 1. Amazing maps that are truly enjoyable 2. Brute plasma rifle 3. More vehicles (specially an UNSC air vehicle) 4.playable elites 5.brute weapons 6.silenced smg from ODST 7. Customation like halo reach but better 8.Weapon placements in a map 9. No weapon drops 10.a great campaign 11.Infection mode 12.forge and custom games well made 13.more promethean enemies 14. Firefight (ODST version) 15.Arbiter
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      • [quote]Campaign A Half Assed Campaign Make The First Six Missions Pointless Bring Back Cortana, Make Her Death Pointless Bring Back Johnson Bring Back Both Keyes Scrap Halo 4 Bring Back Bungie Multiplayer Unrestricted Custom Classes More Eggheads More Buttons More Crimson Less Focus On Precision Weapons More Ordinance More Armor Abilities Only Halo 3's Armor 100+ New Power Weapons Forge Only Grey Forge Pieces No Flat Surfaces "Generating Lighting" No Coop No Magnets No Object Suspension No Search Filter For Finding Maps Gameplay Unlimited Sprint Add ADS 500% Reach Weapon Bloom No Shields Unlimited Ammo and Grenade Capacity No Party Teams Flinch Halo 2's Host Dependincy I think I got it all.[/quote]
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        • It's very simple. A lengthy campaign with replay value which includes skulls to find and scoring. Great multiplayer maps and a leveling system that will make me keep coming back. Also balanced mp.
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        • The thing that I was pissed about was the armor, I liked chiefs but the mp armor was crap
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        • No spartan ops No flood MP mode just infection Better looking armor HIDDEN skulls Darker story Palmer gets aids and dies
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        • Better theatre, forge, feeling of adventure, multiplayer, and Easter eggs/hidden messages. Very generalized but its what I need
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        • No custom loadouts and a general design ethic that doesn't promote randomized gameplay; that's enough for me.
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        • 1. No Custom Loadouts 2. No Ordnance Drops 3. Bring back firefight 4. Scrap Spartan ops or make a overhaul 5. Better maps 6. Forge has to be like Reach [b][u][i]NOT[/i][/u][/b] Halo 4 7.Customs has to be like Reach [b][u][i]NOT[/i][/u][/b] Halo 4 8. Theater has to be like Halo 3 [b][u][i]NOT[/i][/u][/b] Halo 4 9. Story has to be interesting [Halo 4 was not IMO] 10. Better enemy designs specially the elites 11. Better looking armor 12. AA's Pick up 13. Same weapon starts Just to name a few.
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          8 Replies
          • I'd bring back the balance and ditch the codness.
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          • 0
            ghost59
            ghost59

            "you and me are going places." - old

            A real map editor. Like far cry 2
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          • Put it on ps4 so I can ignore it on 2 platforms
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            • Edited by Coconut Marty: 5/27/2014 2:54:39 AM
              1. Reach MP without AL or Bloom and with a competitive ranking system 2. Longer campaign with Arby
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              • Edited by Silent Guardian: 5/29/2014 1:15:39 AM
                Bring back a skill based ranking system, bigger campaign, bring back firefight, more better maps, and bring back halo 3 style playlists.
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              • One improvement would be not having a Halo 5.
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              • to choose which species you want to play as. Imagine this, halo 5 stops installing and after the introduction it says to choose a species, the choices are spartan, covenant, or (name of enemy in H5 that we dont know yet.)
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                • Edited by Green Twister: 5/26/2014 9:53:50 PM
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                  Green Twister
                  Green Twister

                  Back being green not vegan green - 8/25/2016 1:49:49 PM

                  More skins and killstreaks and armor lock.
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                • Edited by Lemur With a Hat: 5/26/2014 6:31:19 PM
                  More practical armor designs like in Halo Reach. More practical weapon designs. Proper weapon grip/stances. Vehicles that don't slide like shit. First-person vehicle perspective as an option. Third-person combat option. In-game battle damage(cracked visor, scratched guns, etc.). Assassinations without magical appearing knives. More interactive objects in multiplayer and animations to go along with those objects. Shit-ton of weapon variety(I want more than one type of each weapon). Different variants of each weapon. Different types of each weapon. HUD customization. More effective specializations. First person assassination option. Massive maps. The return of the falcon. Forge world remake
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                • -All vehicles from past games(Halo Wars jf doable) also add Promethean vehicles. -All weapons from past Halo games -32 players -Reach forge with improvements, weather and time of day. -Fix Custom games(Halo 3/Reach style) -Fix Infection -Playable Elites -Bring back all Gametypes -No assassinations
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                  • Edited by Menschmaschine: 5/27/2014 2:07:06 AM
                    1) Return of the Arbiter and his Elites (the latter in either [i]Halo 3[/i] or [i]Anniversary[/i] armor) 2) Return of Playable Elites 3) Functional-looking, [i]Reach[/i]-style armor, though slightly less worn 4) Return of Invasion, minus the forced color 5) Toggle Covenant language (English, Sangheili, etc.) 6) Return of furry Brutes and their nifty technology 7) Original Mark VI for the Master Chief 8) Weapon models instead of weapon skins (because I like the Plasma Rifle better than the Storm Rifle) 9) Return of the Scarab, V1 and V2 10) Return of the Elephant and Mammoth 11) Return of the Falcon, preferably with passenger seats 12) Objective maps where flying or transport vehicles are neccesary (Scene: a bunch of Banshees flying around a Falcon, the Flag Carrier cowering behind the Elite on the turret) 13) 24 players per lobby 14) Removal of Tactical Packages and Support Upgrades 15) Black on the color pallette, plus an undersuit that didn't match the primary color, because I haven't yet met anyone who was pleased with that 16) Alert Carry enabled by pressing down on the D-Pad. Animation looks like [i]Reach[/i]'s, functions on XBox Live 17) Toggle first- and third-person assassinations, driving, and gameplay 18) Bring back the SMG. Not for dual-wielding, but buff it up a tad to make it useful. 19) ODST helmet and shoulders that look right 20) [i]Halo 3[/i]-era Marine armor, with [i]Reach[/i]-era ODSTs Frankly, though, I'd just be happy if they looked at [i]Reach[/i] and [i]Anniversary[/i] for art design, simpler Personal Loadouts, and playable Elites.
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                    • I haven't seen you in ages OP! HI! :D
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                    • 0
                      Beowolf
                      Beowolf

                      I AM BEOWOLF!! - old

                      》better armor 》cortana still dead 》cortana's death haunting chief 》more humanity show in chief 》didact bigger and stronger 》new spartan playable 》new spartan had his own story that correlates with chief's 》Jul Madamma's death 》spartan ops following what happens to halsey 》spartan ops with better gameplay 》campaign and H4 spartan ops story don't mix
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                    • Just take all the good things that people loved, listen to the community (Which they do, but never get credit for it), and blend it all in one for gameplay and MP mechanics. Forge in Halo 4 was done poorly but I honestly never saw much of a problem with it. Fix it and make it more fluid and capable. Spartan Ops should return, you get one life, you must strategize to conquer. Firefight returns with a patched Reach version. All vehicles involved. Be awesome if they returned in full force, 32 v 32 or more. Make every vehicle unique, even counterparts. Not vulnerable to -blam!-ing small arms fire! Just imagine a game type where one team (spartans) is given a force of vehicles to take down a Scarab (Stronger version of the H3/Reach/ODST) controlled by the Covies. Basically that gametype from Reach, but much more "all out war" orientated. Plus Brutes. Full sized. Only this gametype and customs. Faster and stronger than everyone else but less armor; This is post war, in story some will have acquire very powerful armors but most are traditional idiots wearing Reach style armor (Loved fully armored Chieftains!) or none. Story and campaign should be the longest yet. Keep John how he was in H4, that is actually John. Spartans say little but they do talk and always for good reason. Every true fan knows this was the right John. Just make him completely cold in H5, his human side is gone. Focus on replayability and dynamics, with solid gameplay. This would all allow an arena shooter game with amazing gametypes new and old. Oh and no equipment and AAs, maybe for customs and one gametype or two and obviously Campaign.
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                    • Don't care, server lists.
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