This thread is inspired by another: view original post
Reading this only engendered further questions in my mind. Specifically: how does difficulty selection Work? I don't want people joining my game and suddenly it's on heroic. Im sure there are also people who don't want me joining them and bumping it up to legendary. Conversely, I would love to meet up with randies and have an adventure the way bungie advertises, but I would be reluctant to do so if joining meant bumping down the difficulty. Having a static difficulty could solve this problem, but if the bar is set too low It could become easy and boring to veterans; too high, however, and it risks becoming to challenging and inaccessible to new comers. Solution?
On topic though... yes I agree with you OP. It's been too long since games punished you for failure. Critical mission failure should lead to some kind of short emergency medivac Cutscene and rely on the loss of any pickups gathered since you last inventoried at your ship as a penalty. Experience should not be lost, since you did still experience the events.
Sounds like they're still kinda working on it. Or they simply aren't willing to share/reveal it yet