Awhile back, some of you may have heard that this was going to be a game with a 10-year lifecycle (or something along those lines). Regardless if this is true, false, or an ambitious goal that may not be reached, I've been curious as to how this would be handled?
If they want to keep people playing this game a year after its launch, then would it be handled like an MMO, with in-game holidays/events to keep the player interested? Maybe even throw in a few expansions that add on to the planets you may visit?
Or will it be delivered like the "Ops" missions in Halo 4? Every few months or so we can an expansion to the "campaign" that further delves into the mystery of the Traveler, and our defense against our foes?
Finally there's the default way of just plain DLC packs similar to Borderlands, with campaigns that are not detrimental but help expand the experience to more than just the narrow view of the Guardians. Springing roots from a tree, if you will.
These are all merely speculation for a project we still know so little about, but if we're going in for the long haul, we'd probably want to know more about how they plan to hook us in. [spoiler]Or maybe we'll all be playing multiplayer too much to care.[/spoiler]
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1 ReplyMy guess is the combination of multiplayer, end-game content (they've mentioned raids before) and future expansions is how they will continue to push Destiny forward. I would look for expansions to expand max level, add new planets, storyline, etc. in the same way other games do expansion packs. As far sustainability, most of the funds comes from the selling of the game, micro-transactions (really a given there's going to be some sort of cash shop in the game), and selling of expansions. Plus however much they get paid by their publisher and Playstation 4 for having exclusive content.