T4R 1) Improve characteristics of the Covenant and Promethean AI. On any difficulty above Normal, the Promethean-Knights are bloody cowards; they’ll teleport around, recharge their shields in about 3 seconds, and leap on you with their overpowered weapons. They’re not fun to fight on anything beyond Normal. The Covenant lack the characterisation that made them so great in Halo CE, they're unemotive and you can't play around with their AI as well as you could. Halo’s enemy AI has generally been pretty good, but I feel that they’re the weakest they’ve been in Halo 4. 2) More campaign missions. I love the story of Halo 4, I think it's the best in the series (next to ODST and Halo 2) but the pacing is off in some bits which really could have had an extra level or two put in. The first would be after Forerunner where you see the Infinity crash land, the scene just cuts from the top of a mountain to a jungle. IMO there could have been a 'hell descent' style level down the mountain to reach the jungle. The other would be set after Shutdown where you go to Ivanoff Station, but instead of going straight there you go down to Installation 03 first and discover more about the Didact's backstory from the novels in flashback sequences and the impending threat posed by the Precursors. 3) Forge - specifically bring back the editing tools that Reach had and give us just 1 map like Sandbox where we have a vast, flat terrain to Forge on with a large pallet of objects. That'd pretty much seal the deal for me and put Halo 4 above ODST and Halo 2. How about you guys?
Edited by A 3 Legged Goat: 1/17/2013 2:51:45 AMForge World with improved tools Campaign theater and scoring BTB objective Along with the general balancing across the board.