I find my self using my abilities, special weapons and heavy weapons to get through everything. Last season I finally got the conqueror title and it was all double special weapons for every activity I beat, because primary weapons don’t do enough damage… I know there are complaints out there so maybe I’m beating a dead horse, but I played destiny 1 and primary weapons felt strong, I didn’t feel like I needed to switch to a special weapon to take down a single yellow bar… now days if you see a yellow bar and pull out your primary, you will absolutely get killed before you get them to half health. And now this season has very little weapon variety to take down champions forcing you into a really weird niche of weapons which in my opinion force you to rely on your abilities more than ever. Which I’m not asking for nerfs to abilities or special weapons, in fact I’d like to see the damage perks at-least on primaries do more, so that after you get that first kill in high end content you feel confident in your primary to secure 1-2 more kills before reloading.
We need higher TTK especially in add dense environments. Destiny has put so much emphasis on the 1% of players, that the game has become so difficult, that Destiny 2 gate keeps itself. Alienating new players who find the combat, movement, and ability play fun rewarding from just experiencing the combat mechanics which is great and keeps me coming back. But that magic dies immediately when they start trying to play meaningful playlists because they soon realize how far the skill barrier really is. In my opinion and in my experience. Meta weapons and meta perks should not be the end all be all of the end game. Having the meta should make everything easier but not necessarily the only way to win. Let us feel like little Gods of war. And when we do optimize that should be the reward of grinding and playing everyday. Yeah my hard core guys are gonna be pissed but there are like what 100,000 people playing if that and I remember a time when millions would log on because it was just fun to play, something should change and I think bringing primary gun play back as well… being primary would be great for the over all community and encourage new players to explore more of the playlists.
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1 Replyahh damage attenuation, this one was one of warframe talks this past year which had a good decent change but i see what you want here i do remember when primaries could actually win against yellow bars back in D1 it my not show on my profile but i’ve been there. abilities don’t need to be slapped with a nerf either rampage got a good buff to just drop a stack instead of whole stacks i always feel like it’s every new mode released there is always something up with damage on primaries even kinetic weapons too primaries have too much snowballing to the point you gotta use a special to then swap back to hopefully get something to proc and it’s starting to make me thing bungie needs to start actually start heavy buffing the primaries to actually help in higher difficulty content cause let’s be fair if a season could have a DoT void bow an smg do more boss damage in a 30 sec phase and plenty of other things but not be able to assist in taking out mini yellow bars it’s a little ridiculous that a snowball perk shouldn’t be able to assist someone in pve to help with that or even help in damage with enemies above certain health percentages