I would say game was different/better before because...
This is the [b][i]inflection point[/i][/b].. where the "Strategy" would [i][b]EVENTUALLY LEAD TO[/b][/i]:
1. DCV/Sunset
2. Complexity + Hardness... over.... Action + Adventure
3. under-deliver vs Over-Deliver
4. server instability
5. PVP downgrade.. and worst era imo the Stasis release
6. Vendors used to have all weapons reset at least every DLC
7. 6-person or more matchmade activity for all used to be norm (Menagerie, escalation protocol..etc)
8. #2 led to aspects and fragments (complexity) weakening and deconstructing our guardian powers making the game more RPG
9. Pay to win.. with pre-order weapons became more a thing
10. etc... souls-like sponge immune overload.. balance issues.. activities left to rot... story & onboarding being lost.. freelance and solo lost to time.. busted and hard to fathom economy changes
not to say there wasn't fun & good QOL changes along the way.. but this would impact all players imo
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