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Destiny 2

Discuss all things Destiny 2.
Edited by Bitter: 8/12/2024 1:19:12 AM
17

Why do smoke bombs still slow guardians like a duskfield?

I understand that smoke bombs are part of the "trapper" fantasy, but at the same time, slowing someone down to a crawl (which is an effect that is now supposed to be shifted to stasis), on top of applying weaken that also slows the target, with practical blindness that includes disambiguation of teammates and markers, and now DoT poison that shuts down revives with additional area denial effect, is a little much. Especially with the slow already being accommodated by weaken My feelings about this are independent of the topic of nerfing prismatic hunters in PvP. The added slow behavior equivalent to something from stasis was needed before stasis existed, and was the main reason why smoke bomb was able to do anything for a long long time, but that's been compensated for already from buffs over time and enhanced subclass synergy. It's about time to move the slow effect out of the game like we did with all the other unique ability effects like melting point hammer strike, invisibility and health recovery kickstarts in arc (has been changed to health bumps), and so on. Tuning up of the other effects would obviously be in order

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  • I’ve posted quite a few times about this. Smoke bombs do way too much. When they reworked abilities to match the subclasses they totally forgot to look at smoke bombs. I’m ok with radar going away and radar ping for smokes. Weaken is even ok at maximum. The slow and blind need to go.

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