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6/1/2023 3:31:39 AM
1

Gyrfalcon's Hauberk bug

After the latest patch/fix to this exotic, one new issue came with the fix. Entering invisibility while volatile rounds is active disables the volatile rounds. Before, one could keep volatile rounds going through invisibility and it would refresh upon exiting invis as usual. There are ways to still do weapon damage while invisible, enabling certain loadouts to spread volatile while invisible. After 7.1.0, this cannot be done anymore as we lose volatile rounds upon entering invisibility. Not sure if this was intentional or not, but thought it would be good to report.

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