So over the course of the recent blogs this is what we’re looking at changes wise for the next year.
- everything is getting harder
- ability regen is getting nerfed
- we can’t over level for anything(except lost sectors which most people don’t like to farm) because everything caps us
- no increase in rewards, in fact it’s more like a decrease because we will see less crafting and dungeons still won’t see focusing
- we’re getting loadouts and you say you want to lean into buildcrafting but now we have all these new things that dictate them with surges/threats and overcharged weapons rotating daily or weekly
So we’re getting harder content for no increase in rewards and after the launch season we will see even less player control for targeting desired rolls because less will be craftable, and also what looks like less build control due to new modifiers?
“Master experience closer to day-one raids”
^ Who asked for that? ^
Two things:
1: What even is the point of gear score at this point?
2: How does more challenging + no increase in rewards or even less rewarding = a better experience?
I’m legitimately confused on the thought process here. Please explain how you arrived at this being the best possible path moving forward.
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Bungie: It’s simple. We put less content but make it harder to seem like it’s actually more. Certain streamers said it’s too easy and they provide us with free advertising so 0.01% > average player.