Let me explain. First and foremost love Cathedral as a 6v6 map. I'm happy they brought it back. However, for comp, it is not fun for any of the comp modes. For survival, it's terrible because an enemy team can, in most cases, abuse the one-life advantage by running to the very back of their spawn. This map is enormous survival does not belong here. For TDM the same is done with one kill advantage to run and hide in the spawn. And wait for the time to countdown. Rift is the same case if you die and the enemy is not close to your spawn, but for some reason, the game thinks it's a good idea for you to be spawned in the very back of your spawn. Giving the enemy enough time to get the angles they need to kill you before you can reach your defend zone.
That's my thoughts. What are your guy's thoughts and opinions? Do you think there could be a better mode that might make this map playable for 3v3? Or take it out of the 3v3 pool?
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eeriearcade
🔫🦇 - old
Personally, I like matches to vary in pace and tactics, so I like there to be a mix of map designs and sizes. I’ve got no problem with that map. My only problem is with the amount of maps in rotation - I’d like there to be more.