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Destiny 2

Discuss all things Destiny 2.
Edited by Valen: 12/28/2022 5:13:31 AM
3

Warlocks - 3.0 Rework

In a previous post I aired out some Ideas of how to bring warlocks back in line with the rest of the 3.0 subclasses, this is an updated version after getting some good constructive feedback and talking Ideas with other fellow guardians. And after stepping away for a little bit from the game it's in my own opinion Warlocks are fairly balanced aside from a few small things and it's the other two classes that just need to be brought back down in line with the whole 60/40 gun play to abilities. [u]Void[/u] - Void is still (In my opinion) one of the best things warlocks have, great abilities all around. However there are some small things that should change. Examples being the fragment amounts on the aspects, for how little feed the void does with giving devour on a void ability kill it should be a three slot, since one could easily just use the fragment of picking up an orb to proc devour. Along with chaos accelerant being brought up to two slots, which it should be considering touch of flame and Touch of thunder don't require pre-charging and still give two slots. As for melee options being the only class in the game with one, we need an additional option. In my own opinion I would take the same melee we have, remove the tracking and just increase the range and projectile speed. (And maybe getting a kill instantly restores this ability if devour is active.) [u]Solar[/u]- Solar has a lot of good potential, but there is quite a few things that just hold it back. One main change would be to the Cure effect, instead of it being part of a heal, have it remove negative status effects and give temporary immunity to them. (This idea maybe a little broken in pvp when it comes to weapons like Le monarch or Thorn.) So have it limited and removed from healing grenades having them just be restoration. Switching around Phoenix dive and Icarus dash, making Icarus dash a class ability similar to titan thrusters and Phoenix dive an aspect. Along with giving Icarus dash a little more momentum. Well of Radiance doesn't need any work done, however Dawnblade needs a lot of just small buffs to bring it back, duration and damage is all that is needed, but a reduced cooldown would be nice. [u]Arc[/u] - Arc is mostly in a great place at the moment, the only thing it's lacking in is it's supers. Chaos Reach's duration is workable, however it's damage is pitiful when you consider the fact a grenade or even arc-soul is dishing out more damage than it, the same thing with Stormcaller. And this isn't about ranting to Bungie about fixing this, I know my opinion means little, however I do enjoy the constructive feedback and discussions made for improvements on the class that I've been with since the beginning of my journey with this game.

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