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Destiny 2

Discuss all things Destiny 2.
Edited by Yavna on 512: 12/21/2022 10:10:04 PM
1

Why SBMM and Ranked Divisions get along

Many players are currently obviously confused about the competitive division rankings, probably because they divide the Destiny PvP community into good and bad players. Black-and-white thinking has often led to conflict within the community, and it's no wonder, since it would also be far too trivial to control competitive encounters in PvP. In fact - and also for balance technical reasons - fortunately the algo still has to decide who fits best into your team or the opposing team - and that is then the potentially best cast. I guess the message Bungie is sending us is that the best don't necessarily have to be at the top. And I can also imagine that matchmaking can't be so simple, i.e. that you first determine a ranking to find out "who the good guys are" and then just match, for example, only gold against gold. Personally, I find it at least exciting that the top comp rank ascendant doesn't have to include those who have the most distinctive skill or whose understanding of the game is top notch. ADVANTAGES OF DIVISION COMP RANKING Bungie has eliminated a major problem from PvP. And in addition to giving the players a gift (improved self-assessment thanks to career-based rank placement) The division only reduces the player pool unnecessarily and the damaging tendencies of a "2-class-society" unfold (e.g. production of outsiders). THE ACTUAL REWARD, NO LOOT BUT ... The players don't just want to sweat, they want to develop their potential and be connected with fellow players who are even more motivated. The reward is then to learn where they currently stand according to their respective skill level. Reaching the highest possible division may be less prestigious, but the honest algorithmic evaluation of the skill as an "interim report card of PvP" is the real treasure. MY DIVISION = MY SKILL LEVEL YOUR division is YOUR current skill level - in connection with a healthy self-assessment, of course. Basically: Pretty much everyone who has been active in the Crucible for a longer period of time will roughly estimate where he or she stands or how his or her skill + understanding of the game is. To simplify: An above average player will know that he or she is not bad. And Bungie is now doing exactly that: Instead of him or her skill vorzugaukelt, with a points-based ranking mode in which virtually anyone could reach the high tier within 45 minutes by simply "playing", is now determined within a Ranked Division tough as nails and revealed where he can CURRENTLY optimally keep up. This algorithmic performance offers, in addition to this previously mentioned reward, other game fun potential bonuses, which are: -The player pool increases because you are not just matching your division, which favors better balance, faster matches with less lag -You will be more connected to players who want to win and rely on good teamwork due to the diverse mode selection. -Players are more motivated to "give it their all", not because of the loot, not because of the prestige, but simply because they want to know if they have exhausted their skill potential. -The rigid community damaging notion of "good players" and "bad players" will be broken down and more players will realize that we are all travelers where everyone has a skill level to explore and build upon. ESPORT AFFINE PRINCIPLES BEHIND THE ALGO Fact 1 -There are neither good players nor bad players in the game; there are once players who want to improve (and that is never wrong). And there are "carries" who think they are good and therefore expect the match making function to connect them exclusively with "good players". Fact 2 -D2 is a team shooter, teamwork and commitment count, the motivation to win is the most important thing. You play together with players on your skill level. Through good balance and thanks to the divisions you have the possibility to be connected with even more motivated players. Fact 2 -Players who can only play with "good players" are not really good. They are carries -Good players almost always play well, regardless of how good their mates are supposed to be. Fact 3 -If you stop getting better, you stop being good; that pretty much says it all, and the PvP in D2 finally prevents players from falling into a fatal elitist layer where they think they've achieved everything and can throw it all away. Reaching a higher skill level is a matter of practice, but understanding the game requires a special attitude in which you maintain a lifetime of learning. RBMM WAS SIMPLY TOO LITTLE But what we had before, Rank Based Match Making (RBMM), are not insights, at least none that give you an orientation as to whether 1. Keeping your skill development on course, and how it's about 2. Your understanding of the game, your motivation is ordered In RBMM some more or less experienced players can "comp grind" stacked just a few hours and they already reach the top-tier. Matchmaking no longer finds suitable opponents. Any orientation is missing. After 1 month they get bored and give up because they think they "have turned out well". RBMM only leads to a dead end. For what reason? Because there are no insights. The player pool continues to shrink. And because motivation can only dwindle without regular skill checks THE RANKED DILEMMA How do you know that someone who is supposed to be better than you is really a good player? You would first have to know where you stand. This is where the Division Comp Ranking comes in, it shows your position according to your skill level. If there would be only Ranked (without SBMM), you would never know why someone was better and if he is really "good". He could have less skill than you, only his understanding of the game has outplayed you. And it is exactly this dilemma that Bungie was able to erase in their cleverness: they remove the spike ... A top suggests stagnation. Suggesting players a top position is therefore too demotivating and anyway top positions are pure illusion in Destiny 2. Therefore, it is no longer about determining the best. These outdated, divisive selection procedures offer no advantages in terms of balancing and are also pure dynamite that only produces outsiders. And that doesn't help anyone. What do you get instead? The evaluation, which is used now, is much more revealing. It tells you, among other things, ... -where you are right now according to your skill level -Whether you continue to perform consistently -Whether the opponents were really even better than you (in terms of understanding the game) So Komp slows you down even more now, because you can ... -continue to work on your skill development and your understanding of the game while your rank is stagnating -continue to work on your understanding of the game while your rank is descending -continue to work on your skill development as your rank increases (and max rank) ELITIST WAS YESTERDAY, TEAMPLAY COUNTS Some people think that the divisions are superfluous now. However, these divisions would only be meaningless if their purpose was to determine a PvP elite. However, that is no longer their purpose: the reward (or purpose) of the divisions is now to let all players know what skill level they are at. The Division Career Cobstruct serves only as a means to an end. Or, in other words, there is no one PvP elite. There are theoretically as many elites as there are skillers. The divisions are apparently not primarily meant to motivate you to strive to reach the highest division. It's to get a kick out of the fact that you're now matched up with players who not only have skill, but are desperate to win; and this is truly an algorithmic feat that hasn't been done before, vulgo novel. CONCLUSION SBMM does not serve to divide the community into good and bad. Thank goodness this has come to an end! The Ranked Comp Divisions are not stupid, they are just more complex now because they keep the balancing in mind and at the same time make sure that the players in your team are all as motivated as you are. Just because a player has bad stats doesn't necessarily mean that he or she is not the best choice at the moment to make an interesting match against a strong opponent team. The purpose of the divisions is to provide you with insights. If you are relegated, you seem to have become worse. If you rise, on the other hand, your understanding of the game has improved. The reasoning behind this: SBMM generates teams whose skill is balanced; only game understanding can then help to prevail against equally strong opponents. But you don't have these insights in RBMM. Likewise, any PvP leaderboards don't help you, the only thing they tell you if you're not in there is that there are better ones. But there is always someone better, so the significance of such lists is zero. The Division Comp ranking on the other hand, however, correspond to tangible insights that are really more informative -if you can analyze them- and that perfectly pave the way for a PvP career.

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  • Edited by A_mo: 12/20/2022 4:11:48 PM
    [quote]Personally, I find it at least exciting that the top comp rank Ascendant doesn't have to include those with the highest skill level or top-notch game understanding.[/quote] I'm not exactly sure what you mean by this. Every mode in the game is already like this outside of Trials. What is so wrong with having a mode where it isn't best "you know what" wins and everything in the mode reinforcing that? In other modes it just turns into a cycle of cheese and the game handling the cheese with you know what. I'm not sure what people are so afraid of when the majority of PvP already works like what you're talking about. As far as the top comp rank, there's one mode that no one had learned how to play yet and another that very few people really know how to play so its not something that most people that play PvP regularly are probably expecting to work perfectly in terms of where everyone ends up this early. Its more or less fine the way it works but when it comes to SBMM in general I just don't get why some of the things that it does can't be criticized and some of the things that it doesn't do just get pushed like they're objective reality. It doesn't have to be the competitive or endgame modes but I do think that a lot of people want something in the game that's not best you know what wins. And for what its worth that was a problem with "CBMM" a lot of the time too.

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