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Destiny 2

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Edited by Wraith of The Nine: 12/3/2022 1:11:46 AM
11

Touch of Malice drop rate discussion. Its about time.

So hey there, Wraith of the Nine here, some of you may know me if we have raided together or have done master raid stuff (god bless you). I have done kings fall nearly 60 times, 45 lootable runs, every character every week since the launch of the Kingsfall Raid back in August. I have achieved the Kingslayer title the first day it was available, keeping up every week of the master challenges as they came out. I have sherpa'd my fair share of new lights, and duked it out with the master raid challenges to get god rolls on the (somewhat useless) Harrowed KF weaponry and still after finishing my last runs today of Kingsfall for the season I am still empty handed without Touch of Malice. I realize that bungie needs some sort of incentive to keep players invested in their game for extend periods of time but this is getting ridiculous. As someone who has achieved everything one can from the raid experience having all of the crafted weapons and harrowed weapons triumphs and title I still cannot get this gun to drop. I think that we need to have some sort of bad luck protection, or maybe a system like the duality triumphs where the drop rate is increased over time with each achieved triumph is in order. If I cant get a weapon from a seasonal piece of content to drop within that season, its a bit ridiculous and causes the droughts of content like these last two seasons have been to be as dry as they are. We need to hear an answer or some sort of response as to why it is the way it is or serious changes for these drop chances.

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  • The sad thing is your drop chance is only around 18-20% at the moment. I wouldn't mind if they did something similar to duality were completing certain triumphs gave you an additional permanent boost to drops. Maybe each raid could get 5 triumphs that, when completed, give you a permanent 5-10% buff to exotic drop rates, in addition to the weekly bad luck protection of 1%.

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  • Agreed. I’m above 40 lootable completions and although not as high as yours, I’m fairly annoyed that I’ll spend the entire season (with Scouts as anti-barrier weapons) without this gun. And before someone chimes in to tell me that it’s not good or mediocre or some other vacuous statement, know that IDGAF! I’d use it even if it was the worst Scout in the game (which it isn’t) because it’s cool looking and nostalgic.

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  • Did they fix vex drop rate

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  • Not to discredit you, but you play Destiny 2 too much. I got collective obligation my first run. I didn't even do King's fall, I just filled in for a person on the final encounter because I was the only one in my clan online and Touch of malice dropped. I use to play an unhealthy amount of time due to the pandemic. Literally right before I got the raid exotics I stopped playing Destiny for a month. They won't say it but if you seem like your drifting away from the game they can tell and suddenly you'll get that dopamine shot from them. Play to enjoy the game but if you can't, I recommend moving on.

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  • That's some bad RNG. Be nice if they had something like Duality that increases the chances as you complete more related triumphs.

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  • Got it first completion. I’m just going to be clear about something here… Bungie is not likely to EVER change this. Have you considered this is exactly what they want? To keep you playing the same content, over and over, and over again? Bungie and it’s investors lately seem to have been designing systems in game to do 1 specific thing. Pad your play time. Keeping you engaged in the game longer, could possibly lead to them to convince you to make an extra purchase at eververse or in general, longer play time for you in game, means that their game looks better by default on the charts. This has been the case in game since activision left. Low drop chances is a MAJOR opportunity for Bungie to keep you playing. Even if it’s more or less a BS move on their part. Changing its drop rates through some means might be nice, but they would rather leave you with constant bad experiences in game, if it means keeping you engaged as long as they possibly can. You are literally wasting your time posting this. You really are. If they were going to change this, they honestly would have done it by now. You are playing right into their hands, and… well… they are kind of… essentially laughing at you and mocking you just because you more or less, fell into their devious plan and decide to complain about it, when they know full well… they don’t have to do anything and you’ll still play the raid until you get it. This is exactly why I absolutely stopped complaining about raid rng. It’s not going to help me, and there’s not a single thing I can possibly do to change it. I just play the lottery with the raid and hope maybe I’ll land on that lucky number and get it.

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    • A lot of the people I ran with got it week one. Some got multiple in that time period. I got two my first and second clears. This is not to brag, but from the beginning, someone had mentioned on here that it was like a 10-15% drop rate based on their calculations - what formula or algorithm they used, however, is beyond me. With that said, I think it's just completely random, as the R in RNG implies. You can have one clear, or 100 it drops when it drops. Ultimately, I now run it to see how fast our team can clear, and if anything else, see what other weapons I can use that aren't "ideal". Just don't think about it, and one day, it'll just pop up like it was meant to be.

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        Drop rate is fine, that's how RNG works, just keep playing

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        • It should be an increasing percentage every raid completion without a drop. Start low and do like a %5 chance increase every time you don’t get it. This ensures that even the most unlucky players will eventually still get it. Or make it purchasable with specific raid currency at a high price.

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          • So just keep grinding it’s a motivation and the drop rate needs to get more lower tbh

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            • I got it literally my first ever time doing a raid. KF was my introduction into raiding and I got it on my first try.

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