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10/17/2021 1:15:43 AM
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Please don't go there, the community spent a year begging for SBMM to be removed. Buyer's remorse or something?
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  • [quote]Please don't go there, the community spent a year begging for SBMM to be removed. Buyer's remorse or something?[/quote]

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  • The community did not the streamers and sweats did and bungie gave in as usual. It's the same reason even when we had cbmm sweats and streamers still cried because it was to one mode that nobody wanted to play because it was cbmm. Bungie had to remove skill based from the game just to get the rest of the community playing cbmm.

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  • "The community" did not want SBMM removed. A small percentage of the total player population with very loud voices wanted SBMM removed. Bungie truly worried that there would be no streamers promoting the game because they all talked about how "bad" Crucible was. It was only "bad" for them because they had to play against players of their own skill level, just like everybody else. But, when you do that, you can't drop 50 kills every match and make "cool" videos. So, less than 25% of the players screamed for the removal of SBMM, and they got their wish.

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  • Completely false, sbmm only benefits bottom tier players, they are the ONLY ones asking for it back and are not even a majority here on the forums where thier posts are downvoted each and every time

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  • And yet, the posts that don't directly ask for SBMM but do want fixes for the matchmaking get voted up quite a bit. Things like "freelance queues", "crossplay disabling", and "lobby balancing" all get upvoted. This is because the "SBMM is bad" users that troll this forum endlessly to vote down anything with "SBMM" in the title still realize that matchmaking is bad and needs fixes. Meanwhile, the vast majority of the players who don't visit this forum just don't play Crucible except for Pinnacles and bounties. They know that skill needs to be taken into account for matchmaking to get the population up, but either don't know about this forum, or realize the futility of trying to reason with the screaming CBMM crowd. Right now, there are about 4% of all people who have played Destiny over the past 4 years who play Crucible on a weekly basis. It's true that the absolute number of Crucible players is higher that it was during SBMM, but the percentage of total players is down from the about 25% that it was during Dawn. If you think CBMM has increased the PvP population, you don't understand how numbers work.

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  • [quote]And yet, the posts that don't directly ask for SBMM but do want fixes for the matchmaking get voted up quite a bit. Things like "freelance queues", "crossplay disabling", and "lobby balancing" all get upvoted.[/quote]Lobby balancing is actually hated here and in the game, the rest has nothing to do with sbmm. [quote]This is because the "SBMM is bad" users that troll this forum endlessly to vote down anything with "SBMM" in the title still realize that matchmaking is bad and needs fixes. Meanwhile, the vast majority of the players who don't visit this forum just don't play Crucible except for Pinnacles and bounties. They know that skill needs to be taken into account for matchmaking to get the population up, but either don't know about this forum, or realize the futility of trying to reason with the screaming CBMM crowd. Right now, there are about 4% of all people who have played Destiny over the past 4 years who play Crucible on a weekly basis. It's true that the absolute number of Crucible players is higher that it was during SBMM, but the percentage of total players is down from the about 25% that it was during Dawn. If you think CBMM has increased the PvP population, you don't understand how numbers work.[/quote] Nothing you claim here changes the fact that more player engage with pvp when it's cbmm, you can make up all the excuses you want for why sbmm posts sit at 0 upvotes but it doesn’t change the reality: because sbmm is hated, was tried twice in d2 and failed so hard bungie needed to panic flip it back before the population died entirely

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  • Well it is obvious whatever is going on with the match maker is not good. I do not like the idea that 11 other players could be piggy backing off my fast internet speeds to play a fight game. That is where the line should have been drawn a long time ago with this arguement about cbmm and sbmm. I am not sharing my connection Period!!

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  • It was just streamers and the top 1% that wanted it removed. The easiest way to explain why SBMM isnt "fun" for them is this: "Many argue it punishes higher-skilled players. If a player is higher-skilled, they are put into lobbies with other talented players, preventing them from showcasing their skills and dominating weaker players." Being in similar skill matches all the time means you have to tryhard all the time, and streamers dont get paid to struggle, they get paid to stomp and show off their skills. constant tryharding makes the top players toxic because they play to win all the time, they want easy matches, not hard ones. One thing that I dont understand is why Trials doesnt have SBMM, why should "prestige" and "honor" go to the top 1% that stomped players with a 0.30 KD. That honor and prestige should come from proving you can win repeatedly against others against your own skill level, stomping low level players isnt something to be proud of.

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  • Trials is one thing because it has less people in a lobby but any discussion of SBMM that doesn't take into account what it does to gameplay is pointless. It is not okay for the game to run like garbage for some people just because other people are bad at it. And what's even more important is that it doesn't help in the long run. It also requires everyone to engage in more lying and pretending than what should be desirable in something that's being called competitive.

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  • You shouldn't mix high EQ with logic in these forums. It makes the cavemen who fear playing those at their skill level lose their minds. Nice post, tho...

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  • Edited by Haunter: 10/17/2021 8:37:10 AM
    Sorry but sbmm - which tries to get everyone to 50% win rate and a mode that requires players to go 7-0 to get the highest tier of loot will honestly never work together.

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  • SBMM does not "try to get everyone to a 50% win rate". All it does is match players against players of similar skill. Using the standard sports analogy, it matches professionals against professionals, college players against college players, and high school players against high school players. In all those groups, there are many teams that win far more than the lose. The same thing will happen with SBMM. Players who team up, use comms, and use builds that synergize with each other will win a lot more than they lose, even when playing against players of their own skill level.

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  • [quote]SBMM does not "try to get everyone to a 50% win rate".[/quote] Yes it does, this has been the case with every iteration of it in destiny history [quote]All it does is match players against players of similar skill. Using the standard sports analogy, it matches professionals against professionals, college players against college players, and high school players against high school players. In all those groups, there are many teams that win far more than the lose. The same thing will happen with SBMM. Players who team up, use comms, and use builds that synergize with each other will win a lot more than they lose, even when playing against players of their own skill level.[/quote] So when a 0.3kd player only plays other 0.3kd player the average win rate isss? Hint: 50%. With close to a 1.0ld for both

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  • [quote]It was just streamers and the top 1% that wanted it removed. The easiest way to explain why SBMM isnt "fun" for them is this: "Many argue it punishes higher-skilled players. If a player is higher-skilled, they are put into lobbies with other talented players, preventing them from showcasing their skills and dominating weaker players." Being in similar skill matches all the time means you have to tryhard all the time, and streamers dont get paid to struggle, they get paid to stomp and show off their skills. constant tryharding makes the top players toxic because they play to win all the time, they want easy matches, not hard ones. One thing that I dont understand is why Trials doesnt have SBMM, why should "prestige" and "honor" go to the top 1% that stomped players with a 0.30 KD. That honor and prestige should come from proving you can win repeatedly against others against your own skill level, stomping low level players isnt something to be proud of.[/quote] This.

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