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Destiny 2

Discuss all things Destiny 2.
12/23/2020 9:34:23 PM
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Please improve striker in pve.

Top tree is outdated and it's just a bad version of behemoth; having easily the worst shoulder charge and super effects of the 3 shoulder charge trees (because it's super does some of the lowest damage in the game if you don't jump and slam), and it's also the least efficient mobile super for pve with its light attack that can only be used on one target 7 times or its slam 4 times if you are quick (nova warp can explode around 6 times and its light attack around 10-12...if it wasn't such a piece of crap in pve that would be pretty good). Thundercrash has a very gimmicky and non synergistic neutral game with a super that lacks in damage for the risk it brings; this skill tree is more oriented towards pvp...but that's no excuse for it to suck in pve considering this is the ONLY one off super option titans have. Bottom tree striker has a great neutral game and super, but this is more so for pvp than pve (not that it's bad in pve, it's also good there, its perks just play a more important role in pvp). Sentinel as a base super has great add clear, a projectile that costs no energy and racks up multi kills and can block to generate orbs. Top tree has really solid team survivability options and bubble offers tremendous raid utility. Middle tree offers add clear with your abilities that restores energy and heals not just you but also your nearby team; it's super effect isn't that useful but it's extra utility you can work to take advantage of. Bottom tree is a little dated, but it's grenade and super regen potential are very valuable in their own ways; the super offering 2 shields is great for add clear and since sentinel on it's own is great it's just makes it even better. Top tree sunbreaker is also kind of dated but it has a strong melee with melting point, a perk that can increase reload speed, and the super overall is solid. Burning maul has a strong ranged melee that recharges itself on pick up which restores health and helps you stack roaring flames which makes the super the most powerful add clear option titans have, while the super itself lasts a long time and has efficient add clear. Bottom tree has great neutral game and easily one of the best supers in the game for pve and pvp because of its longevity and area control with the sunspots. Striker has no debuffs (void detonators is a debuff), has the least health regen options, has the least ability regen options, 2 supers that are average at best and below average on a normal basis, both of which use the same exotic to go from mediocre to solid and have received valuable tuning at times...but nothing that makes them worth using over the other options titans have. Striker is a joke compared to it's other subclass options and it "specializes" at something every other titan subclass can do in at least 1 skill tree. There is not a SINGLE situation in pve where I think to myself "I really wish I had thundercrash or fists of havoc here," because you don't need it. Even in pvp it's not even better than the other options titans have. Thundercrash is good there, but who needs thundercrash with broken ass behemoth around being the anti super option. Please consider at least looking into striker bungie. No I don't want to lose fists of havoc or thundercrash either, I just want these options to NOT suck which is easily within your power to change. Maybe not in a foreseeable time frame, but at least consider looking into them.

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