Between being lazer beams and having the best ease of use. They need a range reduction. If they are going to continue to have such high stability, they need to not be competitive in pulse rifle range.
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#destiny2
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Edited by Codykins: 10/27/2020 11:43:32 AMFun Random Fact of the Day: 600 RPM Auto Rifles do 26 damage a Crit, 16 to the body. 600 RPM SMGs do 23 damage a Crit, 14 to the body. mAkEs SeNsE, bAlAnCe aT iTs fInEsT. I have no problem with weapons being where they are right now so long as they BUFF other things instead of nerfing everything, minus scout rifles -- they need some serious fine tuning, but an SMG of the same RPM archetype as an auto rifle, should not be doing less damage with a third of the range.
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I’m just hoping my ‘120’ Crimils will be more competitive against autos in a couple of weeks👊🏻
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Shhhh you’re going to upset the thumbless spraying kids who can’t aim....
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Edited by DuBChiri2: 10/26/2020 6:48:13 PMTheir ttk with that damage nerf should be back at a .80 instead of a .70. Their lower damage will also make their capability to kill you at longer ranges less effective. Max range autos can only shoot up to 30 meters which only gnawing hunger or rangefinder summoner can do. Anything not them averages 25 meters which isn't anywhere CLOSE to pulse rifle range. It's funny how before their buff nobody used them because even the pulse rifles that killed slower were more effective, but now that they were meta ONCE people want to tear them apart so that they never get used again.
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range for them never changed before the worthy damage buff, how is range all of a sudden a big issue with them.
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No they don’t. You’ll break them for use in pve.
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Nyet, rifle is fine
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Edited by Infamous067: 10/27/2020 1:06:45 PMThe nerf to damage will make their ttk drop at ranges too so nerfing range on top of that is pointless
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No they do not
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Edited by an Ape with a d2 addiction: 10/27/2020 10:11:18 AM600s arent competetive in pulse ranges. Default non-scoped 16 zoom 600s shoot to 33-37 meters between min-max range stat rolls without losing optimal ttk to dropoff. The best optimal ttk pulse frames (high impacts + aggressives) with 17-18 default non-scopes zoom shoot to 44 -ish meters with min range stat roll without losing optimal ttk to dropoff.
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I hate nerfherders. Auto rifles are possibly my least used weapon type, but if I want to use Monte Carlo it should be effective.
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[quote]Between being lazer beams and having the best ease of use. They need a range reduction. If they are going to continue to have such high stability, they need to not be competitive in pulse rifle range.[/quote] Console has double recoil. There's no way to balance a Sandbox like that. All platforms and input methods need exactly the same stability or balance is impossible
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need less range and less bodyshot damage
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The only pulse rifle range they compete with is rapid-fire pulses, which could use a bit of a buff. I never see ARs competing with V.Wing or any high impact pulse at range.
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I think we will have to see how the handcannon range buff effects the meta, I mean I hate spray and pray as much as the next guy but I feel like the range buff to handcannons is also like an indirect nerf to autos.
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I think AR will be fine after this next update I’m curious to see how 140 HC play out in pvp I’m guessing the sunshot will be really nice next season d
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Edited by qLegendzz: 10/26/2020 8:31:32 PMThey need a nerf of they range seriously
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Disagree
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Lmao scrub
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Damage reduction means range dropoff will actually be significant sooner. Pair that with the pretty significant range boost to HCs coming, and I think autos will be in line while still being better than pre-Shadowkeep.
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Edited by Veldrin: 10/26/2020 10:29:01 PMI'd rather have them be harder to use but therfore buffed for PVE instead of damagenerf. What do I want with an AR that does damage like a waterpistol? I think people will move to SMGs again next saison. And in PVP the same. Instead of nerfing them they should make them harder to use. ARs should be skill-to-use weapons not spray-and-pray weapons. But Bungie wants to keep ARs to remain easy weapons and therefore nerfing their damage and or range which is the wrong way to adjust them imo.
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Guardian,Archon Of Light
Blade Of The Traveler - old
No, they should have buffed the stability on 450s and 360s and made them more forgiving They also should have buffed 450 and 390 Pulses -
pulse meta is coming thou, everyone ill just forget about 600s once BL kicks in with the changes
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Yeah! Nerf shotguns!
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They need to 1. Cap out the range 2. Decrease the overall magazine size so they cant just endless spray bullets. 3. Decrease its accuracy from far range.
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I was of a similar mindset after reading that TWAB. However, I now think that the damage reduction alone will suffice, as unless someone's specced out for high range on their AR, damage dropoff will have more of a noticeable impact on them. Unlike now where it starts to really only be noticeable from beyond 35ish meters as the person on the receiving end of a 600 RPM. And though this is probably me being too optimistic, there may be more weapon sandbox changes to come that have yet to be announced. Bungie usually doesn't list every single sandbox change until the actual update releases. So we may see some buffs to Pulse Rifles(hopefully Lightweights) in Beyond Light.