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Edited by Pat ~(・ ・?): 2/28/2020 10:42:53 PM
44

Why nerf top tree Stormcaller?

In this week's TWAB, Stormcaller top, Striker bottom, and Arctrider Bottom are listed as dominant and will be changed in next season. I do not understand how Bungie thinks that the Stromcaller top is as effective and popular in pvp as the other two subclasses. From my PVP experiences, Stromcaller top is far from popular and far from dominant inside 6v6 modes, let along 3v3s. This subclass is surely powerful, Arcweb in one of the more annoying grenade abilities in the game, but it doesn't defeat the fact it's far from overwhelmingly effective in securing kills. I have played Stromcaller top in PVP for almost a year, it's apparent that you get more grenade kill while staying in a safer place of the map. In my experience (a lot of), you can only see some sort of kill if you catch 3 guardians with full health inside a storm grenade, and that is not even consistent. [b]Just pause and think[/b], how often do you actually see Arcweb in your guardian down screen? As a player that plays a decent amount of PVP, I found that it's not frequent at all. It's also apparent that Stromcaller top has an extremely effective super, especially with the Crown of Tempest. I would be happy to see Bungie make some changes around exotic as such (Crown, Contraverse...), but not the base viability of this subclass itself. This subclass has advantages and drawbacks: Chain lightning, teleport during super, extended melee; rare appearance in 3v3s, weird melee registration, no damage resistance upon activation of your super (you cannot use it as a brain dead get-away solution). IMO, top tree Stormcaller is the one of the most balanced subclasses in the game.

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  • In a Trials enviroment wear grouping with a team is crucial ArcWeb serves every purpose imaginable. It forces the team to spread out meaning you can force an unfavourable fight on the whole team just by hitting one of them with a nade and if they don't spread out its a team wipe with a single ability.

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