Name: Justiciar’s Snare Impact: 5 Range: 30 Stability: 80 Handling: 50 Reload Speed: 60 RPM: 1000 Magazine: 150 Ammo Type: Special “They were originally designed for containment, but some of the guards modified their rifles to break up riots too.” — Prison of Elders Guard. Intrinsic Perk — Magnetic Generator: Fires a beam that generates a magnetic field on target, pulling other enemies towards the beam. Legendary Trait — Expulsive Detonator: Beam charges as it pulls enemies towards one another, releasing the trigger when fully charged creates a concussive explosion, knocking enemies back. Exotic Catalyst — Dynamic Chain: Reactivating the beam instantly after the concussive explosion will pull all knocked enemies back into the magnetic field.
So your idea is literally. "Oh yeah let's break crucible by running an aoe trace (your kinetic) a debuffing trace that makes a crit spot the size of a -blam!-ing vex hydra(divinity) and an add melting trace (prometheus lense) yeah..... no. Cool concept but it just doesnt work in game. That's what most weapon concepts from fans f-up on.