The only thing I would do is buff the melee slam and allow it to have a pulse grenade after effect. I'm happy for the buffs they did but a tiny bit more would be nice. It needs something that reduces its cooldowns a bit and something that increases stats like I was thinking a 20% damage increase or resilience while dividing to aid it going in. I am satisfied with the Burning maul changes a.k.a the new arcstrider, shutsdown all supers.
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Another 20-30% damage and a way for it to regenerate cooldowns is all it needs but the after effect idea sounds cool. It would be kinda cool if like multi kills with weapons or abilities generated lingering aftershocks kinda like sunspots.
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[quote]Another 20-30% damage and a way for it to regenerate cooldowns is all it needs but the after effect idea sounds cool. It would be kinda cool if like multi kills with weapons or abilities generated lingering aftershocks kinda like sunspots.[/quote] Something to bring it up. It feels like a d1 super and thats why it struggles on d2. It should offer alot more than just a big blast radius.