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Destiny 2

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Edited by DuBChiri2: 12/6/2019 7:24:27 PM
116

Uh...wtf is that thundercrash buff?

[quote]Increased base damage from 2,700 to 3,200 Increased in-flight damage from 100 to 200 Slightly increased the amount of time you have in the air after activation.[/quote] What am I supposed to do with not even a 20% damage increase? Is this a crucible buff if so like actually why? Did people's constant complaints about how weak it was in pve mean nothing? Watch. 3200÷2700=1.185. That's not even 19%. What the actual hell kind of a difference is that going to make? The forsaken pve boss damage it did against Kali was ~140k, with a 20% buff its only 174k and not even 200k with the aftershocks being calculated in. A single nova bomb does 310k with forsaken numbers. Bottom tree would do about 297k-300k with the current buffs. A single chaos reach did 270k and it also charges fairly quickly. I'm so very disappointed. Like I cannot express just how much I anticipated a buff for it to be nothing but a joke. You guys might as well not even touched it. Edit: To clarify for all of you, I don't want it to deal nova bomb damage. I wanted at the minimum 40% and at the maximum 50% for a damage increase. I'm ok with it being the weakest one off super, but there's no reason it should be by such a large margin. Even a 40% buff in terms of forsaken numbers only puts it at about 210k, which is still 60k weaker than chaos reach and I'm perfectly fine with that, but it got the second lowest possible increase it could've gotten and the numbers you can calculate don't inspire any form of confidence. Champions will still live, boss damage will still be bad and it's got no practical neutral game besides the super regen, but other supers have faster super regen and still do more substantial damage...so why did they hold back now? I get I'm being hasty...but it's just so insulting. So many people know it's weak as hell in pve and a 20% buff isn't going to change that. Maybe this is just for crucible and not pve but...im afraid to believe in that possibility because I know it will just make me angry again if I do so. I'm sorry to the people I have responded to in a poor manner, I was just...so excited for what is going to be essentially nothing and if it were anything more substantial than what they have shown I would not have been angry. Edit 2: To clarify for all of the people thinking I'm trying to make this a boss damage super, I am not. I specifically used boss damage numbers to give people a grasp of the difference in damage between it and it's competitors, but me doing so isn't for the purpose of making it a boss damage super but rather to give it closer kill power to them. Thundercrash is not that good for taking care of ultra style enemies and that creates a problem when a lot of Destiny content is now putting things like champions on us. Why would I use a one off super to take out only half of its health and that also leaves me incredibly vulnerable afterwards when I could use any other titan mobile super and guarantee it dies and then possibly killing extra enemies as well while making it significantly harder for me to die? It's an "add clear super" that is not reliable for taking out tougher enemies that NEED to die and that's what you save a super like this for and this buff isn't going to assist it all that much at specifically doing that. Maybe it is a PvP oriented super, but this doesn't change my argument at all.

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  • this makes me sad and i 100% agree with you, but i think since it says " meteoric damage" it should be able to hang with things that throw a couple of burning knives or a beam of energy.

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  • As far as a damage increase goes, all I ask for is enough damage to one shot a shield knight like I can with blade barrage and nova bomb (assuming a teammate weakened it with a void grenade). As of right now this super can't even one shot normal yellow bar knights even with the seasonal boost to arc abilities, which is going away tomorrow. Yes, you can get this super quickly [b]with an exotic[/b], but as OP pointed out one missed melee or teammate yoinking the kill from you stops that completely. I basically have to run Skullfront and Monte Carlo just to consistently get my super in a 6 player activity such as vex offensive. Two exotics basically required to make this super decent.

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    • It doesn't need damage. People are absolutely right about that. They say it's an add clear class. Fine, but let's not act like it's even C tier at add clear. Nezaracs sin recluse charges like 15 seconds slower tops. Take into account its superior radius and superior utility thundercrash does not charge fast enough to top it let alone compete with it. Doomfang can clear four if used skillfully, and it charges in twenty seconds with shadowkeep; has do a numerous other amount of builds that are not that hard to acquire. Yeah they aren't all as fast especially with double hands on, but they are close enough that given the extra utility they offer along with the consistency are just 100% better. I'm so sick of it being so dependent on skullfort. Guess what if you miss your melee or if a team mate kill steals. Your entire subclass is now non existent. So many people fail epically to realize more buffs exist outside raw damage. How about not even buff the damage by 18% and give it a stun of say 3-5 seconds on targets it will inevitably fail to kill. If it really is titans ninth add clear class give it more of a unique identity. 5 - 8 meters outside of thundercrash radius enemies are blinded for 6ish seconds. Based on the amount of enemies blinded you get idk grenade energy back. Or let's just except the super is one of the worst in the game and give its neutral game more utility outside of add clear. Because that's one of my main issues. It sacrifices so much utility to achieve at B tier add clear. Buff inertia override so its not completely forgettable in PvE. Give it a few more seconds or lower the damage boost to 5%, but have it stay until the shot it loaded is fired. Another idea to help the neutral game out is to have impact conversion to also provide a tiny bit of grenade energy. Or lean more into its whole "FaStEsT cHaRgInG sUpEr" shtick. Newsflash shadowkeep introduced several ways to charge way faster then thundercrash without sacrificing utility. If my super is going to do less then half as much damage as the lowest damaging super then it should charge twice has fast as the fastest charging super and it should do it consistently. Which I believe in shadowkeep meta is doomfang at 20 seconds and its damn consistent as well. Cut down the orb generation to balance it out. Or an indirect way to do this that helps everyone out. Introduce enhanced hands on. I have zero doubt that with enhanced hands on it would achieve times that warent how bad it is. My god there are so many ways to buff thundercrash without even touching its damage. So fine its add clear, but for the love of god can we stop pretending it's even C tier, even amongst other titan options.

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      • This buff is pathetic tbh, this season will be ran by hunters, you wont find many warlocks at all. Titans will have to clutch on one eyed harder due to the lackluster buffs for PvP, and the PvE buffs for titans so far are sad. They didn't even buff nova warp itself, we didn't ask for a fix on handheld.

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        • Seasons 5-8: ThUnDeR CrAsH NeEdS a BuFf. Bungie: okay we will finally give it a buff. Now: ThAt'S nOt ThE bUfF wE wAnT.

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          • I feel like if they just add this simple change it would extremely viable: The arc pulses sent out by the super should apply a [b]debuff[/b] while also stunning things it hits momentarily. This would make it useful in higher level activities where there are tanky annoying adds.

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            • Looks like the buff is to make it have more viability when used from the ground, and be able to plow through enemies along the way to the target.

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            • I'm pretty sure the slam damage buff was more meant for PvE. It's the in flight damage that has the potential to buff it in PvP. Imagine catching a guardian mid-flight and potentially taking him out (now that its 200 instead of 100 damage) and THEN slamming down on his buddy. I'm not sure how well this will work in practice, but that's how i imagine this buff benefitting thundersrash in pvp

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            • Hmm..I like me idea that anybody under you as your flying in the air is dissinagrated.

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              • Thundercrash is already massively OP and does not deserve a buff.

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                • Honestly, the buff feels like a GAMBIT BUFF. Weird to think about, I know, but it will allow for more reliable cross-mapping on invasions, and better DPS in primeval races. That's it. That's Gambit. Damn you, Bungie...

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                • People keep saying that thundercrash is a super to clear adds. But even if it was true it would be the worst one. The blast radius is not that big and you're totally exposed to enemy fire after using it. It's also a one shot super and you're actually wasting dps time while traveling to your target, so yeah you really need an extreme favorable situation for it not to be at the bottom of clearing add super. It's clearly one of the super which can't get good in PVE because of PVP.

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                  • Right?! Wtf! Utter horseshit.

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                    • A pity acknowledgement is what it was. I completely understand that it has high up time due to the nature of it's melee. It currently feels like it's a super meant for adds. My problem with this is that bottom tree is already great add clear. top tree's damage for boss slam is more acceptable these days but I still wouldn't consider it to be good enough damage. even if the missile super was designed for adds I think it should be the defacto boss damage super. And top tree should be something else entirely. Perhaps if they buffed the time for sliding over ammo for a damage buff and allowed that to transfer onto the super as well it might be enough.

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                      • This super should make the titan nigh invulnerable. Its a panic super that puts the user at risk unlike other panic supers that use range.

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                        • It’s should be doing more dmg than both nova bomb and chaos reach because u have to put yourself n harms way to do the damage. Maybe like 350k that’s 40k more than nova bomb which would compensate for having to launch yourself into the boss and getting stomped to death after landing

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                          • Did you forget the whole "we can no longer make challenging content without making you weak as shit" line of reasoning Luke gave recently?

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                            • Middle tree striker has more neutral game utility. Thundercrash is more or less used as a denial super. It's not meant to add clear or DPS in my opinion. Its strength is it can shut down anything in PVP in an instant. If you wanted to DPS, Sunbreaker is better. If you want to add clear, Code of the commander is better. Not all subclasses are created equal, but they all have a unique role.

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                              • Your a super maneuverable missile in the air. If you can't make it work in PvP which is the only reason a buff is asked for by anyone then you need to do one word. PRACTICE. Stop complaing and get better at using it.

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                                • It is a crowd control ability why not compare damage to storm trance because it does nowhere near the damage of nova bomb or blade barrage either

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                                  • Blade barrage and nova bomb are both supierior in PvE and PvP due to the exotics that go along with those supers, damage and reduced risk factor(Hunter and warlock throw projectiles while a titan is the projectile).

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                                  • I think you missed the portion of the buff that increased direct hit in air damage, now its double and a OHKO in pvp. Its created a whole new playstyle as you can potentially fly through people and still get additional kills with the explosion, which is now stronger.

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                                    • Thundercash is meant to be used as a add clear super, not boss damage. If you are using it for boss damage you are a moron asking to be put into the wall.

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                                      • Titans already have amazing add clear and PvP supers. They are currently the best PvP class in the game and have been since forsaken. Titans have supers and abilities that already buff damage for all weapons, they don’t need a high DPS super on top of that. That being said, thunder crash does need a buff. Just not the one y’all think it should get. I propose this: -increased damage radius -gains overshield after impact if you did damage -buff the melee and so-called “neutral game”

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                                        • Not all supers and sub-class trees are created equal. Thundercrash was definitely designed to be a PVP super, which is why the buffs were designed to help in PVP. Why is Spectral Blades such a bad PVE super? because it has utility in PVP. Why is Well of Radiance such a bad PVP super? because it has utility in PVE. Why is Bottom Tree Nova Bomb worse then Top Tree Nova Bomb in PVE? because Devour is a powerful non-super ability. Every sub-class skill tree has utility in some sort, not every super is best at everything. Thundercrash has PVP utility in the super as well as Inertia Override, one of the easiest ways to decrease TTK among certain weapon types.

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                                          • You're numbers and values seem spot on to me. I said on other posts it needs a buff but not to a novas standard.

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