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Edited by S2Pot: 11/28/2019 4:28:52 AM
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Gambit and Gambit Prime Balance

I really love these game modes, but I have some problems with it and would like it to be tuned every once and a while. Here are the problems I have with both modes and how I think they can be fixed. This post is more or less a repost of an older one by myself but has some tweaks in the ideas, as well as a few additional. Get a drink and some popcorn, because this is a long one. First is Gambit, second is Prime, and last bit is about Loot. - GAMBIT - Heavy Ammo: Heavy ammo is one of the biggest problems I have with Gambit in general, specifically with the mods from Last Wish, Scourge, and Crown of Sorrow that grant heavy ammo on grenade kill. This is broken as heck (excuse my language), especially when Invaders can just throw on Truth. On top of supers as Invasion tools (which will be less of a problem with the Shadowkeep changes). I believe strongly that these mods should either be tuned to only work in the Raids in which they are from, or be disable in Gambit. In addition, I think the heavy ammo spawners should be replaced with special ammo until boss phase, in which the heavy crates would spawn again, though at a much faster rate than currently to make up for the lack of heavy spawners beforehand. This would help with the constant heavy Invasion/Counter-Invasion spam, yet still give players some sort of refresh while passing by the bank as well as helping them feel more free to use their special ammo to A) Kill general minions, B) Clear blockers, and C) counter Invaders instead of having to worry about saving it for two of the three scenarios. I really don't have that many problems with the Gambit mode. The only other issue that comes to mind is people with motes hiding in the spawn during an invasion (super infuriating), but that isn't a problem that I can see a solution too, neither do I think it really needs one. I personally don't have a problem with the Invasion timers in either Gambit or Prime. However, I think having invasion portals trigger based on the opposing teams mote progression could be better. This way teams struggling to hold on to motes against minions wouldn’t be stomped on further by an Invader, plus it would tone down the Invader’s influence on the outcome of the game without directly nerfing the invader system. This would not promote mote holding, however, because if an entire team doesn't bank until each member has 15, sure there won't be any invaders, but they may have to deal with a collection of blockers already at the bank. And it can get really stressful trying to clear blockers while holding on to 15 motes, causing that team to move slower. Allowing the main team to bank more motes. In addition, the team with all 15s won't be invading, as it is dumb to invade with 15 motes. But I wouldn't put it past people to do it. - GAMBIT PRIME - Heavy Ammo: Basically copy/paste what I said in the Gambit mode down here. I hate being invade by some Truth Wielding, Tier 15 Invasion, Blade Barrage Hunter. I also hate heavy spam back into my direction while invading (though the Tier 15 over shield does prevent 1-hit Truth shots). Mote Draining and Blockers: I really like the mechanic of mote draining in conjunction with the blockers, however having two taken Captains draining your bank while an Invader is present is an impossible situation. As such, I think that either A) Only 20 Mote blockers should be able to drain motes, or B) When an Invader invades the mote draining from blockers is halted unless the Invader is personally draining the motes. Option A gives the Collector job a little more value, while option B allows for the invadees to be able to not have to worry about clearing blockers to stop the draining while protecting their guy with 10/15 motes. Gambit Prime Roles: This was another change I absolutely loved, but I feel like the roles themselves aren't as well balanced as they could be, so here are some proposed changes to each roll. - Collector: First off, the Tier 3 Inheritance sucks as a perk. Death of the Collector should not be promoted as a Collector perk. Instead, I think something like "when an ally carrying motes nearby dies, gain a small amount of their motes instantly" would work better if the theme had to stay. Personally though, I'd rather the idea of death and motes as a collector perk be scrapped entirely. Instead I would like it to be replaced by a perk that grants you a speed boost based on the amount of motes carried. I feel like this would be a perfectly fine first perk for a Collector, allowing faster pickup and banking of motes Second, make the over-shield from the Tier 6 perk not disappear by itself. That is really annoying. It should stick around until damage removes. - Reaper: Don't know if I would want this to replace a perk or be added to one, but if Reapers could naturally have some sort of innate rampage style perk on there armor that would be cool (perhaps added on to the Piñata-Of-Death perk). Plus some sort of health regeneration or over-shield. Personally, I would replace the Tier 15 Perk Major Rewards with this, as grenade energy like that is hand, but not the most awesome thing for a Tier 15 perk. Perhaps instead of grenade energy, killing a major enemy instantly refreshes health (or instantly triggers health regeneration) and grants an over-shield. - Sentry: First off, change the bonus granted by the Tier 3 Perk, Umbral Strike. In the Sentry's roll, they are close to the bank, not slaying minions. This could be changed to "Killing a taken combatant grants increased bonus damage for a short duration" (Like 3 seconds to prevent absurd damage during the boss ops phase), which would be a greater benefit during blocker clearing. It would stack based on the tier of blocker, and would stack to the same amount as Umbral strike currently does. Small blockers and red bar taken grant one stack, envoys grant 2 stacks, medium blockers 3 stacks, large grant 4 stacks, and huge blockers grant 5 stacks. Second, please make that mark on the Invader from the Tier 10 perk permanent. Otherwise the best thing a Sentry can do is mark the Invader and then hide to let anyone not carrying motes deal with him. Also, if it could be changed to mark the Invader in the same way Invaders see other guardians while invading that would be cool, but not necessary. Also, if the Tier 6 perk that grants health regeneration could also apply an over-shield that would be awesome for blocker clearing. This over-shield would disappear as soon as the Sentry left the bank area, though, for balancing sake. It would function like a typical healing rift that way, instead of a free over-shield station. - Invader: Tier 3 Perk no longer grants free ammo to your special weapon. Instead, it refunds one round upon killing another Guardian. This would prevent Izanagi's from getting more out of hand than it already is if my proposed heavy changes were in place. Side Note: While watching a video by the Legend Himself, he brought up the point that in Gambit, red bar minions spawned during dps, but they don't during Gambit Prime dps, not counting the envoy guards. Could we get that back just to make things a little more engaging? -LOOT- And a weird request, but can Gambit games drop tokens like Crucible and Strikes? I love being able to farm Prime gear in the Reckoning, but there is no good way of doing the same in regular Gambit outside of the increasingly long rank-ups. This is especially frustrating in regards to armor, because while there is a weapon frame from Ada that can be picked up once a week, there is no such way of grinding traditional Gambit armor. On the topic of tokens, can there be a way to buy Synths from Drifter? While the feedback loop of play Prime, hit Reckoning, play Prime is enjoyable, I would rather be able to grind out armor and weapons in Reckoning and then enjoy them in Prime. Alternatively, if concluding a Gambit game had a chance to just drop the gear would be really nice. Maybe something like a 50% chance on loss, and 100% or 85% chance on win. Same concept with prime for the prime weapons would be nice. The Gambit gear on both sides is really cool, but unfortunately there is no way to reliably gain traditional Gambit gear and Prime gear is mostly tied to Reckoning. CONCLUSION: And those are a Reckoner’s thoughts. I'm sure many of you will disagree with some of the changes, and I'm sure some of you will want more, but that is the nature of people and opinions. These are just some of the main issues I have and what kind of solutions I think could work, but there is no way to truly tell unless they are implemented.

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