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Destiny 2

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Edited by Trixnglz: 10/26/2019 11:10:08 PM
88

Heavy in Survival is ridiculous

How in hell is heavy ammo spawning in the first 30 seconds of a round in Survival a good thing? This is what an average round goes like: Spawn run straight to where heavy spawns and control it, take heavy and punish the other team. Seriously? Yes I understand "It speeds up the rounds so they don't last forever" but 30 seconds is way too early. Heavy should be a last resort to keep the games flowing, perhaps in the last 30 seconds or something. Countless times I've had dumb teammates who don't fight for heavy and end up losing a round due to 1 person on the enemy team constantly picking up heavy and "outgunning" everyone. 30 seconds is way too early to spawn when the round has just started and most lives are up instead of a finisher to the round. TLDR - Heavy spawns way too early and should be adjusted to spawn at the end of the round to end dead locks

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  • I think they should rotate the heavy. Much like how they rotate the spawn points, heavy should be rotated. This would make for an interesting tactic, and have it be COMPLETELY RANDOM just any freakin place. Let’s see a Revoker camper wait on that lol! Camping heavy had always been a game winning tactic, you take that away; now all of a sudden people 1. Have to search for it, 2. They have to better think of which weapons they want to use. Having the scout rifle pinnacle has been awesome, I’ve gotten so sick of a RIFLE being out gunned by a Hand Cannon. I know we fight aliens and crap in this game so I won’t challenge realism, but come on, Luna/NFG are hard to get, we all know this, but a [u]RIFLE[/u] should always out-gun a small hand cannon, other than Vow. Close quarters, I got you; Luna and NFG up, but if I’m using Jade Rabbit at what looks like 100 yards away, your hand cannon shouldn’t be able to obtain precision hits. It’s just not possible. That went off topic at the end, but yeah rotate the Heavy to random locations and make people work for their sniper kills please 😉

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