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#feedback

Edited by Tatsugeki: 1/29/2019 3:09:35 AM
17

Buff ursa furiosa to where it's useable

It needs to give back more super in pve and pvp. In pvp it needs to be how it was before. For pve increase super gain. It's an exotic for -blam!- sake make it useable

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  • Edited by BiggusThiccus: 1/29/2019 3:50:16 AM
    The only time I've gotten Ursa to give me back any significant amount of super in PvE is in blind well on the bosses that have infinite exploding screebs spawn. And even then it's inconsistent, sometimes only giving me like 25% of my super back. I would love for it to be buffed in PvE since right now i wouldn't even use it over lion ramparts. (Tbh though I would rather have an exotic that dropped orbs for allies for defending against damage rather then just giving you back an insignificant amount of super back. ) PvP wise I would rather just see exotics that give super back to be hardcapped at a certain percentage. As of this upcoming patch shards can give you back more than 75% of your super back off of one or two panic kills but skull of ahamkara gives you maybe 25~33% for getting 3-4 kills with nova bomb, and then ursa will probably give about 25% for popping a well used super.

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  • Edited by Tk: 1/28/2019 9:19:48 PM
    1
    I used my titan a while back with ursa. Getting 50% super back is really great?. Sure 100% is greater, but its a bit op imo being able to infinte stack supers outside of mayhem

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    • I think it's fine in pvp as most super giving exotics you don't receive a very good chunk of it back. However in pve i think it needs a bit of buff hunters with mobius can get full super aswell as shards if you hit enough people. I've took multiple ogre eye blast and gotten maybe half back.

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    • Give it 75% of its original power for PvP. Increase pve return to be more valuable.

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    • So right now it gives no energy back? Damn that sucks

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    • I shouldn't be able to defend against literal annihilation only to get 20% back, waste of a super and exotic slot.

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      • Do not listen to this at all Bungie. It was broken in PvP... thanks goodness this broken thing is gone.

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        • Funny how blocking an [b]ENTIRE[/b] super only gives you 10-20% super back but shards give back a full super for 3 kills in pvp

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          • I stopped using Sentinel after they nerfed Ursa into oblivion, and I don't even have Ursa. That was the only reason I switched to Sentinel was to have a fun exotic, but that's gone, so I switched back to Hammer Titan.

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          • It's odd they nerfed Ursa for giving too much back, yet they left the shards alone when it does the same exact thing. But they did nerf ursa into the ground.

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            • the buff it needs in both PvE and PvP isn't giving more super back (getting back some is already good and it was super broken in PvP originally) but instead to have a bigger damage buff to outgoing damage through the shield. give it a larger role in the support class department

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            • So ursa can block an entire blade barrage and a rocket and get half a super max, this seems a bit dumb.

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              • Buff Wormhusk to where its usable

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                • Yeah I say slightly buff it for PvP, I mean it was dumb basically having infinite super on that thing and basically people would be dead because all you could do was run away and they would just shield lob you.

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                • Edited by RPColten: 1/27/2019 7:09:20 PM
                  What qualifies something as being "usable" to you? A 10% energy gain, a 25% return, 30%? Are we talking 50% or even 75%? Edit: To me, anything that gives back super energy in a noticeable amount is pretty flipping useful.

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                  • It's fine

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                  • Bump

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