With all the discussion on Competitive Glory Rank, I’ve chimed in on a few threads and one suggestion I’ve made had had some positive feedback.
The change would see locked ‘checkpoints’ when you reach certain rank milestones. My original suggestion is for each sub rank (such as Brave 1, Brave 2, Brave 3 etc) to act as a checkpoint you can’t drop below, but if that’s too generous, it could be each main rank (Brave 1, Heroic 1, Fabled 1 etc).
Let’s take sub ranks as the example. Say you are Brave 1. You cannot drop below Brave 1 back to Guardian 3 as Brave 1 is your locked checkpoint. In your matches towards Brave 2 you’ll have wins and losses. Your rank score will go up and down accordingly, but you won’t drop below Brave 1. You could be one win away from Brave 2, but lose enough to go back to the start of Brave 1. Once you do reach Brave 2 though, that becomes your new locked checkpoint. You now can’t drop below it.
You could change it to work on main ranks instead of sub ranks, so once you reach Heroic 1 for instance, you can’t drop below it, but you could be high up in Heroic 3 and lose enough to go back to the start of Heroic 1. I personally would rather see it based on sub ranks from my first example though.
To get to fabled or beyond, it’s still going to require a lot of matches and you definitely can’t make it if you keep losing as you’ll need wins to reach each sub rank as a new checkpoint.
In my opinion this would help ease the pain of a lot of the complaints around Comp’s matchmaking, solos V stacks, unbalanced weapons and sub classes etc.
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Nice work, Havok. This is pretty smart and the smartest idea I've seen that preserves what Bungie is trying to do and the push back you'll get from die-hard competitive purists. It's a good middle ground. We could use more people with good ideas that can make reseasonable, positive compromise toward a solution. I'll start printing the "Havok 2020" posters.