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#feedback

Edited by Judge Artyom: 8/14/2018 6:19:05 AM
13

Competitive Crucible is terrible, and the grind for Redrix and other endeavors will not be worth it in its current state.

Comp Crucible is horrible in every single regard. The two game modes, Elimination and Countdown are not well balanced for the maps they're placed on. - As a Guardian Rank you can be paired against a Fabled rank or higher because nobody plays except people desperate for Redrix's or people who already have it who either want rank 5 or want to Gatekeep lower ranked players from getting it. - Solo play is a mess, because you can get paired against a 4 Group and get stomped, or have players who have no idea what crucible even is and either walk around clueless or completely screw things up by being too hasty, such as rushing the enemy in a teamshoot environment or placing the charge as soon as you get to it. - LFG groups are either completely toxic or are too high rank for a player to improve, such as getting stomped for being a Guardian or Brave rank. - Your wins can be completely scrubbed out due to bad matches, and with the loss streak mechanic, punishes Solo players for things out of their reach. Getting a 5 win streak only for it all to be dismantled and more due to incompetent players or DDoSing shows how flawed the entire glory system is. - MIDA Multi-Tool's Catalyst, while practically useless, is probably the rarest in the game just because of the hilariously low drop rate. Even then, it's not worth the farm with its horrible TTK and how useless Outlaw is to a weapon that reloads insanely fast in the first place. - Due to the current horrible meta of Graviton Lance and Vigilance wing, it bars entry because of, yet again, catalysts. Vigilance Wing's catalyst makes it shine brighter than Graviton in most situations, and the upgrade of Hidden Hand gives Graviton Lance an insane edge. - Low-Rank players can access Competitive Immediately, which should never happen. Solo players or 2/3 stacks can be completely hindered due to a low level joining Competitive Games. I had multiple level 15-19 players going into Competitive. Only 1 was actually competent. - Since there are no rungs to this ladder, you can lose your rank entirely due to bad Matchmaking or Bad teammates. Yet again, another hinderance to Solo/LFG players, making a terrible grind. Some improvements that can be implemented: - Solo Players lose less points on a loss. This should compensate for the lack of communication. - Personal performance should be calculated in. Yes, this is a team gamemode. But if you do extremely well and your teammates fail you, say your teammates choke out a 5-0 and you were hard carrying them, it should take into account your high score/efficiency and cushion the blow. - Ladder Rungs. When you get to a rank, you cannot drop below it. If you get to Brave Rank, you should never be able to drop below 200 points. This will make it so that if you get a horrendous loss streak, you wouldn't be unfairly beaten back down and this will make DDoSing and purposeful Deranking less effective. - Rank needs to be the number one factor above all else. I'd rather have a player a little laggy on my rank than a higher ranked player with Flawless connection. - Wins against higher ranks will give more points, less lost for losing against them. If you face a Legend rank team as a Guardian, the point boon should be insanely large if you win. If you lose, you should lose next to nothing due to the massive skill gap. This should never happen, in theory, but if it ever did this needs to be implemented. - Certain maps be banned from the playlist or reworked. Some maps are too close quarters for Countdown and some maps are just not balanced for team fights with the high amount of corridors. - Show the Glory rank of each player in the match. This will make it so that you can see whenever you have the cards stacked against you, or to show off. - Double Glory events. These should be far and few between, but being able to re-populate Competitive for a short period of time should help things. - Separating Controller and M&K users on PC. GTA V does this and even shows what they're using. Hidden Hand, which is a perk for Aim Assist, doesn't work on PC, and allows an edge to Controller players because of Aim assist. Seperating them makes it so that PC players don't get killed due to a mechanic that doesn't belong on the PC platform.

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  • I don't enjoy crucible at all. I appreciate that this solstice thing allows people without DLC to max out power but the crucible is by far the least enjoyable. People with double my power level are one shotting me (I don't think we should even be put in the same match, I'm so outranked), my grenades don't even bust their shield... And I think you should get a small window of invulnerability when respawning so you don't get killed without a chance to move.

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