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8/7/2018 7:15:48 AM
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Heavy Ammo Economy Glitch - Single-Shot Grenade Launchers

In the current iteration of the Crucible, 1.2.3, Single-Shot Grenade Launchers are incorrectly granting more power ammo than intended. In 1.1.4 Patch Notes, [quote]Single-Shot Grenade Launchers Now: 6 grenades (may be capped by weapon inventory size) Was: 4 grenades[/quote] which shows 6 is the most you should be able to get. However, all Single-Shot Grenade Launchers currently available are granted [b]8 shots[/b], which is full ammo. I demonstrate this happening at the beginning of the video provided with the following: Truthteller, Flash and Thunder, Orewing's Maul, and Resilient People (Uncommon). (Unfortunately I do not have the Harsh Language (Rare) Grenade Launcher, but I believe its safe to assume it will also get 8 shots.) This amount of ammo is then transferable to other players/weapons. I show this happening at [url=https://youtu.be/ljYIXYbK2CI?t=2m30s]2:30[/url] in the video, where I show the same ammo pack giving 6 Rockets to Sins of the Past, 17 shots to The Long Walk,18 shots to Retrofuturist, and 10 shots to Legend of Acrius. Whether they know it or not, I have come across several players in the Crucible using these weapons, which causes the Power Ammo economy in the match to be skewed heavily.

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