What if we could just hold X (or what ever other button for psn and pc) and shaders in a stack would keep auto deleting until the button is released? While the button is held, the speed of deletion could increase to a fixed rate, allowing large stacks of unwanted shaders to be quickly discarded.
I personally like the customization that the D2 shader system offers, it is better than D1 in that sense, but there needs to be a faster means of removing unwanted shaders. What is everyone else's opinion/ideas on this?
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