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#feedback

Edited by FdYAcsoyPKN83gLE: 7/15/2018 6:59:09 PM
1

Bring back the D1 stats!

The D2 stats, Restoration, Mobility, and Resilience are either unmeaningful or useless. Also, many people consider restoration to be the only important stat to be maxed out because they felt it was working as intended, and the most vital stat for survival rather than mobility and resilience. The devs keep talking about "making our guardians powerful" just by adding more subclass supers which I think are lame excuse to try to copy the Taken King inclusion of content, but what they should do is remove the current D2 stat system and replace it with the D1 stat while also reworking armour and maybe subclasses. Please make D1 stat system return because we can't stand how our abilities charge so slow and at the same time feel weak like melee hit are three hits, and it would help fix the Time To Kill (TTK) problem by decreasing it! [u][b]What the D1 stats did:[/b][/u] [b]Discipline:[/b] [i]Decreases grenade cooldown.[/i] [b]Intellect:[/b] [i]Decreases super cooldown[/i]. [b]Strength:[/b] [i]Decreases melee coldown.[/i] [u][i]These stats made you use your guardian's abilities more often which is what made you truly feel powerful as you were like a real superhero.[/i][/u] [u][b]What the D2 stats did:[/b][/u] [b]Restoration:[/b] [i]Increases recovery speed.[/i] [b]Mobility:[/b] [i] Increases movement speed.[/i] [b]Resiliance:[/b] [i]Decreases how much damage can be taken.[/i] [u][i]The only stat works are restoration, and maybe resilience, but overall this stat system is not great.[/i][/u] edit: Feel free to upvote if you agree, downvote if you don't agree.

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  • How about a combination of both? I personally prefer this system but, also would to see it expanded. Even give us a second mod alot on our armor as well as m/r/r and i/d/s

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