After the third pair of wizards have come out (Happens around 70% transmatting), for the love of all that is holy, step out of the zone.
Sincerely,
Everyone who knows how to turn the public event heroic
Edit: Killing the shriekers is what triggers the heroic event. If the transmat progresses enough, the shrieker basically opens and closes almost straightaway.
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Edited by Rein: 5/17/2018 12:12:10 AMThis is one of the most awkward Heroic triggers I've seen so far. Did you know you can get the thing transmatted before the third set of Wizards even spawn? Optimal strat is, once you've had Ghost scan the Warsat, just don't be inside it's zone from then on. 1st: The pair of Wizards only spawn once all Majors that spawn have been killed. 2nd: One Shrieker becomes damageable once the pair of Wizards have been killed. There are 3 Shriekers. Be warned that you have a limited window to actual kill the Shrieker in. 3rd: Destroying the 3 Shriekers is what triggers the Heroic Event. Caution: Shriekers will remain permanent invulnerable when the Warsat reaches somewhere in the 70-80% zone. Note: The Major and Wizard spawns will keep coming even while no-one is in the field, transmatting the Warsat. I hope this helps! Also, the Boss Ogre that spawns in the Heroic event is mostly only vulnerable to the Valkyrie. Each Shrieker is on top of one Valkyrie spawn, and they all become available once the Boss Ogre spawns.