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#feedback

4/27/2018 1:03:38 AM
10

A Vets Thoughts

Honestly, I've seen so many weapons systems, in real life, there really isn't that much variation. So the variations Bungie has made, so far, I'm fine seeing again. It makes sense, lore, and meta, it fits. For now, their elemental system, map sizes, game modes, and so much more; really do need adjustment. A lot of that happens through storytelling, it's one of the downsides to any rpg, or else any introduction for these new and exciting things, would appear rushed, and poorly executed. I'm fine paying what I do for these games, because I'm here for the story, the lore, and the community. New weapons, armor sets, and everything else; that has to come with story development, it's the corner they've sort of backed themselves into for now, and I guarantee we'll be seeing quite a few new exotic weapons, too. Just, for now, they're getting everyone hyped over that D1 "feel" coming back. One of the greater issues I'd like to see addressed is map sizes for pvp, currently, sniper rifles are more reflex, than patience. I'm cool with that, but long range warfare gives us more openings to use those tanks (we see them, maybe 3 times), our sparrows, and other machinery they introduce, Into the pvp playfield. Exotics and unique legendaries (Golden Age Gear?), The problem isn't so much reskins as availability. Exotics come from pretty much everywhere, and we have the coins to buff our chances. Personally, I thin Nightfalls and raids should be almost exclusively where that gear is at. Itll ingrain that item into your world far more, when there's a tough mission, quest, or challenge in order to get them. The Black Spindle was an excellent example. Enemies are dumb. They just are, predicability is another issue, I think every game faces it, but Destiny could be in an interesting position to push AI further. It's a pipe dream, but enemies with playbooks, battlefield tactics, are almost essential, unless the rest of the game is wave upon wave of enemies. They can have buffed stats, but it doesn't help if they're predictable. Give the baddies some things we don't, it's why they're baddies, right? The Elements Leashed. Let's be honest, it feels like were building to Cryo element somewhere along the line, but my question is, why do the elements HAVE to coordinate to weapons? Give us weapons that do eronius things, poison, teleport, healing, shielding, let's get squirrelly. The game is carefully balanced, and that's important. But our guardians don't have to be swiss army knives, since our weapons can cover the rest. I think the biggest element Destiny is missing, is that, their activities, characters, gear, and lore all feels separate. Encountering Cayde, or Zavala, during a raid or strike, would help immerse players. RPG Lacking. The FPS elements are beautiful, but the storytelling, lore, characters, it's all pretty wallflower. My favorite suggestion, if all others are ignored, look into hiring a DM. Someone from Wizards of the Coast. Chris Perkins, or Matt Mercer, are ideal; but stupidly busy. Regardless, hiring someone that knows the ins and outs of Dungeon Building, Player Immersion, and Character Building, like a Dungeon Master, seems appropriate here.

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  • [quote]Honestly, I've seen so many weapons systems, in real life, there really isn't that much variation. So the variations Bungie has made, so far, I'm fine seeing again. It makes sense, lore, and meta, it fits. For now, their elemental system, map sizes, game modes, and so much more; really do need adjustment. A lot of that happens through storytelling, it's one of the downsides to any rpg, or else any introduction for these new and exciting things, would appear rushed, and poorly executed. I'm fine paying what I do for these games, because I'm here for the story, the lore, and the community. New weapons, armor sets, and everything else; that has to come with story development, it's the corner they've sort of backed themselves into for now, and I guarantee we'll be seeing quite a few new exotic weapons, too. Just, for now, they're getting everyone hyped over that D1 "feel" coming back. One of the greater issues I'd like to see addressed is map sizes for pvp, currently, sniper rifles are more reflex, than patience. I'm cool with that, but long range warfare gives us more openings to use those tanks (we see them, maybe 3 times), our sparrows, and other machinery they introduce, Into the pvp playfield. Exotics and unique legendaries (Golden Age Gear?), The problem isn't so much reskins as availability. Exotics come from pretty much everywhere, and we have the coins to buff our chances. Personally, I thin Nightfalls and raids should be almost exclusively where that gear is at. Itll ingrain that item into your world far more, when there's a tough mission, quest, or challenge in order to get them. The Black Spindle was an excellent example. Enemies are dumb. They just are, predicability is another issue, I think every game faces it, but Destiny could be in an interesting position to push AI further. It's a pipe dream, but enemies with playbooks, battlefield tactics, are almost essential, unless the rest of the game is wave upon wave of enemies. They can have buffed stats, but it doesn't help if they're predictable. Give the baddies some things we don't, it's why they're baddies, right? The Elements Leashed. Let's be honest, it feels like were building to Cryo element somewhere along the line, but my question is, why do the elements HAVE to coordinate to weapons? Give us weapons that do eronius things, poison, teleport, healing, shielding, let's get squirrelly. The game is carefully balanced, and that's important. But our guardians don't have to be swiss army knives, since our weapons can cover the rest. I think the biggest element Destiny is missing, is that, their activities, characters, gear, and lore all feels separate. Encountering Cayde, or Zavala, during a raid or strike, would help immerse players. RPG Lacking. The FPS elements are beautiful, but the storytelling, lore, characters, it's all pretty wallflower. My favorite suggestion, if all others are ignored, look into hiring a DM. Someone from Wizards of the Coast. Chris Perkins, or Matt Mercer, are ideal; but stupidly busy. Regardless, hiring someone that knows the ins and outs of Dungeon Building, Player Immersion, and Character Building, like a Dungeon Master, seems appropriate here.[/quote] I really do think most of this is born from very little understanding of RPGs and what makes them feel rewarding. It's not laziness, if they were lazy, they'd be valve. Not making games, just pulling fanboy cash. I can agree, their rewards for returning players versus newer players has been completely lopsided. But that doesn't really effect the overall experience for me. For now, to me at least, it feels like they went full bore on their fps elements, and got scared when it came to immersion. We don't really feel like part of the Destiny universe as we play. I'm a disabled Marine Corps. Vet, who's been playing Destiny as an escape since the Alpha D1. It's a great universe, with tons of interesting lore, and huge potential. I'm focusing on possible solutions, rather than complaints, or personal gripes. I have to wonder, too, if a community event, like an Invasion, might liven the experience a touch too. A monthly community event centered around massive "community events" where one race attempts to overrun each planet, special enemies like "Generals", for assassinations, community loot, big bounty cards, emblems, ornaments. It gives reason for our patrol areas to move to 6 player fireteams, for community dungeons (sort of like ESO), with their own bosses, puzzles, and rewards Patrol zone Puzzles and Secrets were an interesting addition for TTK, and a more deeply integrated system for that, would be smart, and an interesting departure from slaying wave after wave of enemies. On the note of Community Events, another interesting, although unlikely idea; is for a Seasonal Community Designer. Artists submit their designs for armor, weapons, sparrows, ghosts; with the promise of the item being fleshed out, in game, as loot. (Itd act like Eververse, in that, the item you receive isn't going to be above your light level). Once again, highly unlikely. Thank you all, for your feedback so far, let's hope the game improves from here.

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  • I hate to say it.. but bungie hates vets. Bungie: "you played our game for 1000-4000 h? Here you have one emblem with nothing special to it." Meanwhile new players get destiny2 + all Dlc for 60$ while vets paid 130$ makes sense.

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    2 Replies
    • I agree with the AI being boring. In any of the "Bungie" Halos (1-Reach), you run into 2 or more Elites while playing solo on Legendary, you kinda tried to find a way to drop one fast and gtfo because you'll have grenades everywhere and they where accurate. Not only that but they would chase you till you died if you tried to just take a 5 sec time out for sheilds regen. In Destiny, I have no problem running into 4 yellow bar Captians anywhere because I know I can drop them easily. Nightfall being the exception but I still pull it off from time to time. What I see in Destiny is that the damage enemies deal and their health will increase but the enemies themselves do not get tougher. I call it artificial difficulty myself.

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    • Well done. It is easy to get into the grove of your top 3 weapons for everything. Handcannon, Autorifle and Rocket Launcher. But some areas Scouts, Sub Machine and Shotgun are better. I have been messing with Borealis lately, not bad. 3232 on normal NF bosses and a fast 5 mag. All you have to do is hide and mobs get confused. Some yellows have better AI. The more difficult the strike does have harder A1 but not much.

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    • Destiny 1.. vet.. more like God here. I can confirm Destiny 2 is fccking straight up garbage. BRING BACK THE PRESTIGE NIGHTFALL FOR nonDLC OWNERS

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    • Gear simply is not that big of an incentive for me as things currently stand. Making gear more rare is not very helpful either. Unless your entire play experience revolves around showing off to new players. I think having many guns widely available is good. You cannot use them all the time as you have to choose a precious few you can actually shoot with. Personally I think that equipment would enjoy deep and complex customization and upgrade options more rather than just making everything more unavailable. This way two players could have the same gun, but it could behave differently for both of them. Options. Everything you said about story elements and enemy design was spot on. All in all this game is the greatest could have been in my personal gaming history. Half the time I play I keep conjuring up visions of encounters, scenarios and campaigns I would like to play. The other half I keep tinkering with imaginary core mechanics in my mind.

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    • Thank you for your service

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    • Edited by BannedMythicAccount: 4/27/2018 4:19:06 AM
      -Feedback posted, Same responses same issues. #just2018bnetthings

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    • Edited by JJIBIIIS: 4/27/2018 2:38:26 AM
      I agree with loot mainly from end game activities as that’s what works best in this type of game, however, Destiny lacks content so has to do what it does because it’s just to difficult to do anything else! Destiny has no learning curve, so automatically causes a divid end game due to no scaling content and a seemingly useless power system! That’s why it’s so boring, it’s not that the game suffers from imbalance, it’s the lack of will to put the work in to deliver the content that’s required for this type of game, because it’s to difficult, so the PvP and PvE don’t marry well as it’s to restrictive a relationship where everything is shared and no space to breath! They’re strangling the game rather than let it grow, it’s always been it’s problem from the start, slow updates, lack of content and nerf instead of tweak what’s needed, I’ll say it again but in plain and simple terms! Lazy is; as lazy does!!!

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    • Good feed back

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