People upset about the progression being rolled back to more similar D1, where the more premier content has greater progression rewards, etc...or that exotics raining from the sky and leveling you up won’t be a thing anymore....
The entire progression restructure is a direct response to that, like Bungie saying, “Look, we listened to you, we launched Destiny 2 with you in mind, catering to a much more casual progression structure. That didn’t work.”
I think it’s ironic that those that are complaining are the reason we’re in this place.
Bungie’s probably like, “We know you’re upset, but listening to you ruined our franchise, so now we’re fixing it.”
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#destiny2
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To me the biggest problem to this issue is Bungie isn’t making lesser enemies easier to kill like in D1. Everything is a bullet sponge- generically speaking- you don’t feel powerful at any point in the game. D1 had this nailed. If D2 took lessons from D1 enemy health, I think less people would complain. Just my thoughts though.
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I'm not a big fan of RNG based progression. Whether it's D1, D2, Star Wars Battlefront 2, Warhammer: Vermintide 2, any game. My CPU isn't perfect, so my luck is always off with both Destinies.
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Only part of the progression that annoyed me was the9 weeks at 334 trying to get a 330 warlock bond to drop. For some reason Destiny decided I needed to repeatedly get the Stag helm on every engram
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gate content more to compensate for how little content there is. totally makes sense...from their terrible design point perspective. time to pick up another game entirely... that and more important because the pvp is total trash
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I think the general problem isn't the restructure isn't the restructure itself, it's the underlying issues. There are fewer endgame level contents than what are needed to make this work. Trials is terrible and punishes a vast majority of players. Leviathan is also fairly boring. The game needs more endgame content. The other problem is how enemies scale with us. This is a major factor in why we feel so weak and our Light level so meaningless. Instead it needs to be a min-max scaling system. If Max Light is 380, then enemies(except Prestige level) should scale to 360 and stop. Each extra point would give us 1% more damage, making it a 20% total bonus when maxed. This way we can gain a meaningful advantage over the pitiful Dregs who are currently tormenting us from the beginning.
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the problem is that all of the gear is boring and there is no variation. also the pvp sucks. this does nothing except give less gear, so now we get even less gear variation
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Pvp was [u]supposed[/u] to be a side activity
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Bungie seems to be more worried about how you get to max light, when they should be worried about how you feel, and what you can do at max light.
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I'm sorry, but I have to disagree with this. D2 wasn't created for the hard core gamers nor the casual gamers. This was Bungie screwing up big time scrapping D2 and starting over leaving themselves only 16 months to push D2 out the door because of a contracts deadline. Now because of that they're left scrambling trying to figure out how to get themselves out of this mess. IMO this had nothing to do with them listening to the player base or not. It's them not knowing where to actually go with the game. What gamers want and what they can actually add to the game because how much it was changed from what D1 was, are 2 different things.
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More difficult activities should grant better rewards. My problem is that the progression system is incredibly superficial. A number that gates activities is fine to include but not as the stand alone form of progression. I want weapons and armor that get better through repeat acquisitions. I want rewards that allow me to shape my gear with a breadth of perk options. I want mods that increase in effectiveness. I want exotics and artifacts that change the way I would normally play. I want abilities and perks that continue to evolve and be revealed past the first 20 hours of gameplay. I want a progression of activity difficulties that are enabled by my characters ability to do more things NOT just make the same gun I’ve been using suddenly be capable of damaging an enemy because my number matches theirs. I want D2 to be an evolution from D1 not a cheap copy.
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Pvp is the main reason destiny 2 sucks.
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for all you screaming "Year 1 Destiny!!!". Newsflash...after HoW, IB gave max LL gear. And do you really want to go back to "Forever 29"?
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they specificly state SOCIAL weekly activites, there is no mention of any new solo player content. back in D1 we had iron banner , then the prison , then the court etc now we have milstones & a run of the raid , by thursday morning all done & nothing to play for the rest of the week, How is this new progression system an improvement
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I always hated the idea of putting exotics into legendaries as "progression" as it seemed ass backwards to me.Exotics were WAY to common as well I mean they are supposed to be rare in lore and design.
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Edited by munkt0r: 4/20/2018 4:26:15 PMThey're going against the grain of the new-age gaming trend of entitlement and "everyone is a winner"... It won't play out for them well long-term across the masses, but I'd be a liar if I said I wasn't a fan of it moving back to such. [quote]Bungie’s probably like, “We know you’re upset, but listening to you ruined our franchise, so now we’re fixing it.”[/quote] Couldn't agree more to this statement =)
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Edited by Nox Lumina: 4/20/2018 3:59:25 PMThey do need to put some OOMPH behind the power level as well though, y'know? Make it feel good!
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Nope, nice try though. The problem isn't the progression system. It's the lack of content for solo or small groups. Several ways you can correct that pretty easily. Sadly it doesn't seem Bungie took that into account prior. Unless we are getting something like a PoE/CoE 3man event in the next DLC. If we don't then I hope Bungie is prepared for quite a backlash...again.
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I've been saying that for a while. The leadership at bungie is failing. They can't hold to whatever vision they have and make a lot of bad moves based on player feedback. However, it is hard to determine what good and bad player feedback is. Destiny was a great game. If they just stick to their vision they'll be fine.
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Edited by Maxx Powers 1: 4/20/2018 3:27:33 PMThe problem isn't the restructure itself, the problem is the removal of the floor power level mechanic. If you thought bad RNG wrecked you before, get ready..... Without the floor power level (that we are so used to that we take it for granted), it will be possible to have a slot (or two) 20 or 30 power levels below all your other slots because of horrible RNG that just refuses to give you that slot you desperately need. With the power floor dragging up blue and legendary engram drops to 5 below your base power level, you never had a slot more than ~10 levels below all your other slots. No longer. So get ready for the salt when your cape is 25 levels below all your other slots and the game refuses to drop one for you for a month so your overall power level stays stuck in the mud for an entire month.
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what people need to realize is that going back to vanilla D1 systems DOES work, as the games ONLY progression problem was the lack of infusion. bungie needs to do what bungie wants, because as we are seeing more and more lately is that players dont actually know what they want.
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Are you seriously this stupid?? Bungie made these changes in destiny 2 bc they wanted in on eSports...... That’s obviously failed miserably so they are restructuring bc their esport failed. Has nothing to do with this community.
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A game's community should never be held accountable for a developers missteps. There will always be haters. Make the game YOU (Bungie, you know, the people paid to make games) think you should make. This was the wrong game, and it's on them, not us. Now they're scrambling to fix the mess THEY made. We're discontented because they have no idea where they're going with this franchise. Progression is a mess. Balance, mess. Lore, mess. They need more accountability. I don't MAKE games, but I know I don't want to PLAY this one. That's their fault, not mine, or yours former fellow Guardians!
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The D1 progression system was so punishing in that you only had multiple levels of RNG to rely on to progress. I am completely done with that kind of bullshit. Besides it shouldn’t be a grind to get to high level. It should be challenging and fun activities to acquire interesting and fun gear.
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Edited by beedel: 4/20/2018 4:25:50 PMIt's not similar to D1. I could do iron banner alone, and I would hit max light in D1. Purples would drop 3-4 light levels above your own consistently, exotics were almost a guaranteed 5 light levels higher. This new progression system is a terrible step backward. I just don't get it. Bungie doesn't even know what a fun game is anymore.
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Throttling light is good? I can see making it where you will only reach max light by doing endgame, but they literally said they were going to slow it down so that it takes 7 weeks to reach max light. "Why do you care and you don't have the dlcs?" I don't but I call bullshit when I see it. And on top if that we need some solo egc.
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Nah. Theres just at least 2 ideologically different communities within the total destiny player/community base. One complains one way, the other complains the other way.