I was thinking these:
Titan: [b]Warden, Warlord, Bloodshedder, Marauder. [/b]
Hunter: [b]Fearmonger, Peacekeeper, Predator, Wildpraiser.[/b]
Warlock: [b]Occultist, Conjurer, Wraith,
Prophet.[/b]
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Titan: Berserker Hunter: Corsair Warlock: Magician
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Here are some of my old ideas: https://www.bungie.net/en/Forums/Post/209863314
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I've been trying to think of some Ice based classes, but I can only really think of a couple Supers: Avalanche - Titan, increased speed, melee charge with AOE freezing/stun effect for nearby enemies Ice-Sickle - Warlock, increase speed, thrown projectile, ice scythe with Freezing/stun stun effect -- I admit these aren't great, but I would love an Ice based sub-class at some point.
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The names are cool but what do they do I have been trying to come up with subclasses for fun in my free time, heres one Wind element : Titan: Storm wielder : Warlock: Wind rider: Hunter:Air runner: Grenades: Gust push: A grenade that releases a strong push in the direction thrown. Air lash: A grenade that shoots arcs of wind in all directions slicing near by enemies. Implosion: A grenade that deals no damage but pulls all near by enemies to the impact sight. Supers: Titan: Raging Wind: Sticks him arms out and starts to spin forming a damaging tornado that slowly pulls in enemies and does damages them as long as they are close enough. (note) your movement speed would be slow while spinning. Warlock: Violent Storm: Places a vortex a slicing wind a crosshair location and can be controlled from a distance. Hunter: Air dash: this will allow you to move a bit faster and to attack you dash a set distance in front of you and any enemies that in between the area of the start of the dash and the end will take damage.
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Titan nodes I got but no sub classes. Pilgrim guard ,Templar, hoplite