Or arena. Periodic bosses, heroic and prestige mechanics with good specific loot ( this is key)
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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[quote]Or arena. Periodic bosses, heroic and prestige mechanics with good specific loot ( this is key) [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler][/quote] One thing I greatly appreciated from destiny 1 was the fact that taken can spawn at anytime, any where at any destination planet. I hate how static they are in location. Just sitting there chlling out drinking kool-aid in the sun. Freaking boring... Surprise taken invasions were fun because if you pushed back taken forces they either disappeared after repelling the invaders OR a large, super boss-like taken would show up. It was incredibly hard to kill and it hit freakishly hard.. And that was while doing patrols or whatever. Bring stuff like that forward to Destiny 2. Variety is the spice of life and so far this food (Destiny 2) is tasting dull or stale.