Multi kills for orbs is a nice idea, but on weapons that are poor at getting multikills...what good is It?
So I have a few new ideas for some weapon types:
Sniper headshots have a chance to drop orbs of light.
Sword kills grant melee energy to all nearby allies (within like 30 feet)
Smg kills have a chance to refill the magazine (from free ammo land)
Hitting targets with a shotgun has a chance to disorient them.
Fusion rifles have a chance to unleash a free extra burst when the target is damaged.
Handcannons range increases the lower in the magazine they get.
Auto rifle body shots shots cause a small explosion to damage nearby enemies
Rockets that kill multiple targets grants extra grenade energy to you and nearby allies, reload speed increases.
Grenade launchers have a chance to cause an implosion on enemies killed to suck in nearby targets.
Linear fusions leave a burn on targets hit that causes them to take lingering damage.