JavaScript is required to use Bungie.net

#feedback

Edited by DuBChiri2: 12/13/2017 7:17:26 PM
3

Idea for next masterworks

Multi kills for orbs is a nice idea, but on weapons that are poor at getting multikills...what good is It? So I have a few new ideas for some weapon types: Sniper headshots have a chance to drop orbs of light. Sword kills grant melee energy to all nearby allies (within like 30 feet) Smg kills have a chance to refill the magazine (from free ammo land) Hitting targets with a shotgun has a chance to disorient them. Fusion rifles have a chance to unleash a free extra burst when the target is damaged. Handcannons range increases the lower in the magazine they get. Auto rifle body shots shots cause a small explosion to damage nearby enemies Rockets that kill multiple targets grants extra grenade energy to you and nearby allies, reload speed increases. Grenade launchers have a chance to cause an implosion on enemies killed to suck in nearby targets. Linear fusions leave a burn on targets hit that causes them to take lingering damage.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon