Massive Breakdown of Weapon Times-to-Kill Estimations for Every Archetype at Every Resiliency Level
Keep in mind these are, currently, just estimations based off of the observed in game damage, and pixel measurements to determine shield strength at each Resiliency level. I'm 100% certain that these numbers will change when we get custom games and can more accurately test both damage and shield strength numbers. There are also rounding issues to deal with in displayed damage, so the numbers on certain weapons (mostly High RoF SMGs and ARs) may be up for contention. I'll work to continue narrowing them down.
Regardless, this new chart now allows you to see what the time-to-kill for each weapon archetype will be against any given Resiliency level in game, which should help to give you an idea of the best Resiliency level to run against certain weapons, or which gun will be strongest against the popular Resiliency levels.
[b]Some Pointers[/b]
* 4 armor or higher allows you to live through 4 crits from Precision Scouts (180 RPM), and forces MIDA users to land 4 crits and 1 body, instead of 3 crits and 2 body.
* 6 armor of higher means Adaptive HCs cannot kill with 1 crit and 3 body shots, and instead require 2 of each.
* 10 armor makes Uriel archetype ARs much less effective, requiring an extra shot for both body and optimal kills.
* Lincoln Green and Adaptive ARs are extremely effective against armor levels less than 4.
* Armor levels 0 and 1 can die in 4 body shots to Aggressive HCs.
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