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#feedback

Edited by DuBChiri2: 9/21/2017 1:13:30 AM
18

The only way mida and uriels gift archetype can be nerfed without destroying them

The mida option sucks, but the auto rifle one is good

4

The auto rifle on sucks, but 1 option for mida is ok

9

They both suck

2

They both are good but need tweaking

16

They both are good

5

NO NERFS

90

Tl;Dr but I like poll posts :D

3

So I have been thinking long and hard about these 2 types of weapon after using them constantly and I have come to believe that they are too strong in their fields compared to the rest of their weapon archetypes, even if they aren't necessarily "stronger" so I created some ideas for what they COULD do if they decide to nerf them, not directly stating that they need it. Mida first, and this one is long so prepare yourself: [Spoiler]So my first idea is to reduce Midas aim assist, now I know some of you are thinking "why the hell would you do that" well because mida, unlike other scouts, is able to more quickly over come flinch from what I believe to be because of aim assist. Reduce the aim assist to 70 to bring it more in line with other scouts. Now my other option for mida, and I'm sure everyone is going to dislike this one the most: Reduce Midas archetype crit from 44 to 41, now I know someones about to sprint to say "you're stupid" but please, let me explain. Mida's archetype simply destroys the 180 rpm scouts because not only do they kill faster, it's generally easier to get kills with. By reducing the damage mida's archetype does for crit it prevents the gun from being so lenient when you hit body shot, now I know someones thinking "why not just reduce bodyshot damage?" Well that would require a far greater reduction in damage to kill a 200 health gaurdian. By reducing that scouts archetype damage by what I stated, a simple 4 shots to the head and 1 body won't kill a 200 health gaurdian anymore, but it will however kill a 190 and below health gaurdian with 4 crits and 1 body. 5 crit kills any gaurdian because it does 205 damage. This prevents lack of headshots from killing people as easily as before. And for the last option, just remove HCR from mida, plain and simple[/spoiler] Now onto the autos: [spoiler]Reduce uriels gift archetype crit damage from 23 to 22, simple as that. By reducing it by 1 point it's ttk ONLY increases against 200 health gaurdians, which most characters can't achieve because of armor, most won't go for it either because it doesn't matter. 195 health gaurdians and below still die at the optimal ttk without a problem. My reasoning for wanting to reduce it's damage by 1 is simply because when in a gun fight, the uriels gift archetype can still kill 95% of gaurdians when they have less than 200 health at the optimal speed despite the 1 point of fall off, so by reducing the damage by 1, the fall off will make it do 21and below a headshot, thus increasing its ttk and preventing it from killing as easily at pulse rifle ranges so people using pulses and scouts will have a FAR better time at medium range. "But what about scathelockes archetype, it kills almost as fast as uriels gift" well that archetype also suffers more greatly from fall off because of it's lower crit damage, so it gets about a slower scout rifles ttk at a distance anyways. [/spoiler] In conclusion I don't want anything to be nerfed, but I know it's going to happen anyways, so I decided to create some ideas myself, I know people will be mad but it can and will happen that bungie decides to nerf things, so only the community can create the proper way to correct a weapon, because if we don't...well...you all know the answer. Edit: I realize the title is misleading and it leads many to assume that I think that these weapons need it, but I really don't. I was simply creating ideas to see what people think, and I proposed such elaborate ideas because I don't think a simple "nerf or not" for the poll isn't really...enough of a post. And I know a lot of people are angry about what I posted, but lets say that even IF these nerfs were applied, the weapons would not suffer any draw back aside from being more restrictive. I hope I cleared up any misunderstandings and I hope to not piss off any more people. I responded to another person below and I'm curious of what people think of this, be warned it too is damn long: I made an arguement below on why I think nerfs won't ever be as bad as they were in destiny 1, but it's long so prepare to read (in the spoiler) Summary: (full response below) Perks are what made nerfs "ok" and those are static now. Damage and shots to kill is too similar in weapons to change, so only very minor nerfs/buffs to damage can ever be made without destroying or putting another weapon on a pedestal [spoiler] Ok, so onto what people have said about nerfs: Yes bungie did nerf whole archetypes and yes it did ruin many guns, but a lot of those nerfs were nerfs to stats that would actually be disadvantageous across the board. (Damage is something that fluctuated and didn't have as much of an impact on the weapon as a whole so just bear with me) Nerfing range? Stupid Nerfing stability? STUPID Etc, but what did a lot of those nerfs to stats that weren't damage expect? That you had a god roll that would counter act the nerf, or the perks themselves (not necessarily the stats) were the cause of the nerf, and although it might not seem as simple as that, I think it was. Because if we take a look at auto rifles, most of them that didn't have counterbalance and range finder were AWFUL, but the weapons that did have those perks were still usable and we're still pretty good, this applies to all weapons too. Certain pulses without stability perks? Garbage Handcannons without range perks? Garbage Etc So they thought the god roll perks would counter act or were the cause to the nerfs, which is why it only kept getting worse. By removing those perks and making rolls static, and making ttk much slower, they no longer can buff weapons that are stuck at a crappy ttk, BUT that also means that nerfs can't touch these weapons in the same way. Basically what I'm trying to get at is, is there will no longer (or shouldn't be) nerfs that can hurt weapons like in the original, because the weapons shots across the board are now too similar to make proper changes, and even a SLIGHT increase or decrease in bullets required to kill will either make a weapon awful or op. So bungie only really has 2 options for weapons now: Nerf damage just enough to let them keep their original ttk (buffing is the same)(because even a slight change to just about any weapon can improve ttk) Or increase the rpm, because there just isn't enough left for them to change without making 1 weapon type op or AWFUL. And that's what my post was kind of getting at. Weapons can no longer be nerfed like before, and I believe that's amazing. [/spoiler]
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  • Edited by Swiftlock: 9/19/2017 8:01:13 PM
    Nerfing things like this didn't do much to help D1. In fact, Bungie left D1 PvP in a worse state than in the past. I don't see how it's magically going to start working now. Instead of punishing popular guns because they're reliable, why not look towards making other weapon archetypes feel better to use in PvP?

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