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7/24/2017 5:17:14 AM
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I will probably catch some flak for this, but I don't care. It's safe to say that you make money from your streaming and YouTube videos, correct? So, you are, in essence, a professional gamer. You get paid for what you do. The amount doesn't really matter. I'm going to make a comparison that I feel is adequate to what you are proposing. Say we have a professional football player (top 1%). Now, they play their best all of the time. Now, the "average Joe", as you put it, is like a high school football player. They play their best, but it just doesn't cut it. Is it fair for a professional player to play against a high school player?
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  • It's not a good analogy tbh because the main issue with sbmm are connections. I'm avg or at least my stats say so, however much they've been manipulated by bungies system. However I've had several accs to test stuff, try stuff etc n the same things constantly happens. Starts well, good connections, shots land etc but once you win a game or two, you start seeing red bars, people don't take damage, teleport, check their locations and it's Kuwait, Qatar, Saudi Arabia, Colombia, Bolivia, Costa Rica. I'm uk and should never play these countries in a P2P game, doesn't happen in other games.

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  • For what you are talking about, no, it's not a very good analogy. However, for what I was trying to get at, it is. I was saying, why should someone that is in the 1% play against someone that is average? The average person isn't really going to learn all that much from being annihilated. Most of the time they will get annoyed, or simply quit playing afterwards. While I disagree with the methods Bungie has implemented, I disagree with strictly CBMM "so the 1% can relax". No matter which way you spin it, it's not good for the casual gamer. Streamers, like the one that posted this, do this for supplemental income or strictly for their "job". Streamers get paid to entertain. Is watching a streamers annihilate opponents much less skilled than them entertaining to you?

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  • I also know he started this thread to get views, from what I've read he's not replied to 1 single post on this thread. N no I didn't watch has vid, not too keen on the guy tbh, but it was a good topic for the forum

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  • I don't watch pvp streamers, so no it isn't. Sbmm is a must, but they're doing it wrong. It's totally open regarding location, they skill bracket you, then choose opponents based on that, wherever they live. It should totally match on location and then skill match the lobby. Would I rather get stomped by wish you luck every lobby, or get stomped by red bar hector from Peru with his. 6 kdr because he's 10'000 miles away and has a huge conn advantage? Honestly, neither. I'd play when I really had too, like quests etc but otherwise I wouldn't play pvp if it's gonna be like this. It's just not enjoyable. I tried the beta and for a few games it was OK, then suddenly I started seeing teleporting, checked locations, Kuwait, Uzbekistan, same old D1 story.

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  • I can put some weight behind this. I'm a top 10%er average on my account for a lot of stats (not Elo, because I play primarily solo / random, and don't care about it) and I find myself in the diamond tiers often enough to see the differences between the broader base of lower skill and the comparatively narrow tip of higher skill. In the lower brackets, I can have normal games all day long, no teleports, no immortals, just clean gun fights. Take me to the diamond 1 or 2 tier, and I start to get full fireteams from South America or Asia that have very inconsistent connections. I don't like the idea of claiming that a connection issue costs me a fight, because I like to think I make or break my own plays, but when you are running with a PDX-45 and need 7 crits to win, having the target teleport back and forth so you can't count on the bullets landing on the head that's no longer there is ass. I don't mind higher skilled opponents, within reason, because I can fight them harder and smarter and win sometimes, and learn a thing or two in the process. But I can't fight connections and targets moving in ways that normal gameplay doesn't allow. We desperately need a connection and regional component to the skill base matching to make games functional for all players; after all, the other guy doesn't seem to see me in places I'm not, so he's going to get his shots while I synthetically miss mine. Or perhaps the switching server could simply stop favoring the weaker connection?

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  • Or they could do what they did and move the server to the cloud. No console controlling placement within the bubble means your lag is the only lag you should have to deal with.

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  • I'm hoping that's a successful solution. I'm working a lot with AWS right now, and the results can be really positive or negative, just depending how it's implemented. So far, I haven't been having huge issues with it, so I have some hope that it will be a good experience.

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