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#feedback

7/19/2017 10:11:59 PM
0

Destiny 2 Beta: Subclasses

So I've played the beta for two days, tried a little of every available subclass and these are my thought and suggestions on them so far (besides faster charge rate for everything! Specifically in PVE): Warlock: Class I've played the most - Class ability is good - Blink needs to be unerfed, the problem on D1 was blink-shotgun combo, but now everything is a little slower and shotguns are power weapons so maybe don't make the radar disappear (or reduce the time is gone) and increase the 'recovery time' (so we can shoot faster after blink) - Maybe make void and solar grenade last a little longer or have a slight increase of radius? - Scatter feels weak - Make the voidwalkers melee ability have a longer duration and fully recharge the grenade or at lest charge it more - Nova bomb is way to slow and inconsistent, blast radius looks big but it actually rather small sometimes, things like the class ability of the titan block the nova (like wtf?) and needs more damage on PVE - Dawnblade (what is the name of the super?) needs more damage on PVE - If you want aerial kills from the warlock at least give him some extra accuracy while in the air - The perk? that gives extra grenade and melee energy on kills on the air should give a more sustancial bonus Hunters: 2nd class I've played the most on the beta - The class ability needs something more; I got two ideas (I prefer the second one), the first is the easy way out and make the cool-down for the class ability shorter (like half), the second idea is that the dodge (if done near an enemy) has one of the following two effects depending on the one you choose: - Make it so not only you reload after the dodge, your nearby allies also auto-reload and add a 5 or 10 seconds faster reload buff too - Or charge the melee abilities of yourself and all the nearby allies. - This ^^^ makes hunter a little more of a team player without taking away the dodge - Both Golden Gun and Arcstaff need a damage buff on PVE (I fell that GG needs it more though) - Make the 6-shots GG a little longer - Make the trowing knife do more damage - Incendiary grenade feels weak - The arcstrider super I feel needs a little bit more, the attacks should propel you a bit forward (not as extreme as blade dancer mind you, but this makes the super a little better), also a slight movement speed wouldn't be too bad and finally an idea I had is that after a kill with the super maybe you could go invisible 2-3 seconds? It's not much but it could throw of some people in PVP and take the attention of you for a little while on PVE so it gives the super a little more survivability Titans: the class I've played the least but overall it feels like the "most complete" class. - Sentinel is versatile - Striker is good - Maybe it's me but lightning grenades feel like the strongest grenade in the beta - Class ability is good - Make aftershock fully recharge your grenade or at least a more substantial recharge - Maybe a slight buff to the new shoulder charge? So those are my thoughts on the beta subclasses, feel free to comment if you agree or disagree, feedback on this feedback is appreciated.

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