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Destiny

Discuss all things Destiny.
Edited by silence456: 5/24/2017 9:40:47 PM
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Destiny 2 hunter abilities

[b][i][u]This is about class abilities not supers.[/u][/i][/b] [b][u]Warning long post. TL;DR at the bottom[/u][/b] I've played Destiny one having a hunter as my main character and always enjoyed the fact. So when I watched the reveal trailer for Destiny 2, I was quite pleased that I could play new hunter classes and then we started learning a little about them and the class abilities..... [b]Arc Titans[/b] = Pop up shield, small one gives new mag when taking cover, large one creates a huge wall for team mates [b]Solar Warlock[/b] = Well of magic stuff, for team either boast healing or damage [b]Solar Hunter[/b] = Shadestep on cool-down, either gain one new mag or grenade regen nothing for team It was at this moment where I was truly disappointed with Destiny 2, as such I come up with some ideas that you know, aren't a complete disappointment. Let’s start with [b][i]Solar Subclass[/i][/b]. [b]Midday's Third Eye[/b]: When the sun shines brightest the gunslinger see's all. When activated allows hunter and allies to see enemies highlighted through walls in a:- 15 ft radius of hunter for a duration of 3~5 seconds. 10 ft radius of hunter for a duration of 1 second flash highlight with a lingering fade that can leave the radius [b][i]Arc Subclass[/i][/b]: [b]Static Zaps[/b]: Hunter monks still play pranks. When activated, lightning strikes hunter:- Giving allies within a 5ft radius a slight boost movement speed and aiming down sights. Duration 5~8 seconds Giving allies within a 5ft radius a slight boost to weapon damage and reload speed. Duration 3~5 seconds [b][i]Void Subclass[/i][/b]: [b]Escape Artist[/b]: Never said I was good at this. When activated, hunter throws a gas grenade at their feet creating a 10ft radius gas cloud that blinds and disorients along with:- Increased reload speed or Increased movement speed. Both set to same duration of the cloud (8~10 seconds) unless leaving the cloud which reduces effect to 3~4 seconds. These are my ideas for hunter class abilities that is a dodge on a cool-down because dodge on a cool-down really bungie? I don't know how balanced these class abilities are but I'm open to balancing ideas, main goal is for bungie to see and realise there is plenty they can do that isn't what they have. [b][u]TL;DR[/u][/b] Idea's for destiny 2 hunter class abilities that isn't dodge on a cooldown. Oh and also the more we can get the word out hopefully the more likely Bungie does something about it.

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  • Edited by Edos: 7/22/2017 12:47:48 PM
    Problem is Hunters in D2 feel like an afterthought. It's the only class I really like but feels like we are weaker than both the other classes. It's really making me think twice about the game. No assist for team, shade step couldn't Dodge a brick, gunslinger made me want to cry 6 shots in 3 seconds means nothing if I have to shoot 2 to 3 to kill you. It's a beta I know but makes me think. Just honestly feels like if you are not playing a Titan or Warlock in D 2 your doing it wrong.

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    • The class abilities have nothing to do with which subclass you're on.

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    • Edited by Swiftlock: 5/25/2017 9:37:56 AM
      As pole dancers, their abilities should involve sprinkling glitter on themselves, slapping their enemies across the face when they try to get too touchy-feely, and summoning a bouncer to throw them out of the club at 2 AM.

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    • Nah. Marksman dodge is EXACTLY what I want. I'm an all dps player so anything that can boost my reload speed without affecting my hunters base performance is welcomed. But built into an evasive maneuver? I am all over that.

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      • Edited by RingersCheckmate: 5/25/2017 3:34:08 AM
        I guess gunslinger dealing precision golden gun damage for orbs, speeding up their teammates reloads with chains of woe aren't enough for their teammates. The gunslinger was never a team class, and I was fine with that. It's just not in the design to work with a team using that class, but more for theirselves. That's a gunslinger: [quote][i]A lone wolf who lives for the perfect shot.[/i][/quote]

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        • Great ideas. Let's make supers more team effective

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        • Edited by JackRippah: 5/24/2017 9:00:47 AM
          Solar Hunter brings an orbs for team for every precision hit with golden gun (Crowd-Pleaser ability). At last GG get big numbers! https://www.youtube.com/watch?v=2d6-OH32JyU 1:41 EDIT: also Chains of Woe will buff all party

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          • Sounds like an awesome set of ideas

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