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Destiny

Discuss all things Destiny.
Edited by K1dP5ycho: 5/26/2017 11:25:40 AM
19

Destiny 2 Gameplay Change List

Hi there! This thread is an attempt at collecting the information available to us for Destiny 2's gameplay. Most of what I will put in this thread has been gleamed from gameplay videos from those who were allowed to record footage of the game at the Gameplay Premiere Event, but I will add anything that has been missed. This thread WILL NOT contain the information gleamed from the Gameplay Premiere, as anyone can retrieve that info by watching the recap. [b][u]General[/u][/b] - Destiny 2 now has split tuning. PVP AND PVE STATS ARE OFFICIALLY SEPARATE. - Servers are now dedicated per activity, as a hybrid of dedicated and p2p servers. This will hopefully reduce lag and host migration is no longer a necessity. [b][u]Armor[/u][/b] - Armor now no longer contains Intellect, Discipline and Strength. They have been replaced by Armor, Agility and Recovery, the stats that are tied to class upgrades in D1. - Armor Upgrades are relatively the same, just tweaked to accommodate for above changes. [b][u]Weapons[/u][/b] - Rounds Per Minute seems to have replaced Rate of Fire for a numerical value over a bar value system. All other stats are present. - Weapon Upgrades tweaked, each one affecting a gun with positives and negatives. One example is "Magazine dropped on reload, wasting bullets but greatly increasing reload speed." - Weapons now have a type! Known examples of these are: [spoiler] > "AGGRESSIVE" (High damage, high recoil.) > "HIGH IMPACT" (Long range, slow firing, and high damage.) > "LIGHTWEIGHT" (Move faster with this weapon. (This is a clear rehash of the Lightweight perk)) > "ADAPTIVE" (Well-rounded, reliable and sturdy.) > "PRECISION" (Recoil pattern is more vertical.) > "HÄKKE PRECISION (might vary on every weapon) > "RAPID FIRE" (Deep ammo reserves. Fast reload when empty.).[/spoiler] - Weapons now can be modified to some extent. Details are unclear, but it seems that weapon mods exist and can provide weapons with new tricks. - Weapons in Energy/Kinetic slots: > Hand Cannons > Sidearms > Submachineguns > Scout Rifles > Auto Rifles > Pulse Rifles - Weapons in Power slot: > Grenade Launchers > Fusion Rifles > Shotguns > Rocket Launchers > Sniper Rifles > Machine Guns? > Swords? - Ghosts are tweaked. They now track all resources on specific planets within a certain range. [b][u]Classes[/u][/b] Confirmed Hunter Subclasses: > Gunslinger [spoiler] - Super: Golden Gun. Blast enemies to pieces with a Solar gun. - [b]Way Of The Outlaw[/b] > Explosive Knife (Throw a knife at enemies that explodes shortly after impact when Melee energy is full.) > Six-Shooter (Golden Gun can be fired quickly up to six times, but has a shorter duration.) > Bombs For Bullseyes (Precision hits generate Grenade energy.) > Chains of Woe (Precision kills increase weapon reload speed for you and nearby allies.) - [b]Unnamed Ability Tree[/b] > Knife-Juggler (Throw a knife at enemies when melee energy is full. A Precision kill with this ability immediately recharges it.) > Line 'Em Up (Precisiom hits with Golden Gun increase its damage and extends its duration.) > Crowd-Pleaser (Precision hits with Golden Gun generate Orbs of Light for your allies.) > Gunslinger's Trance (Enter a trance with each Precision Kill, reducing the cooldown of your Golden Gun.)[/spoiler] Confirmed Titan Subclasses: > Striker. [spoiler] - [b]Super:[/b] Fists of Havoc. Now a roaming Super. Increased move speed, multiple slams and a shoulder charge like Sunstrike. - [b]Code of The Juggernaut[/b]. > Frontal Assault (Powerful Melee that increases weapon stability for 10 secs.) > Reversal (Melee kills immediately trigger health regen) > Knockout (Break enemy shields to increase melee range) > Trample (Super lasts longer while sprinting. Duration increased with every enemy kill.) - [b]Unnamed Ability Tree[/b] > Shoulder Charge (Sprint a bit then Melee to charge.) > Aerial Strike (Fist of Havoc deals more damage the longer it's in the air.) > Magnitude (Extended duration of Pulse and Lightning Grenades, plus Aftermath) > Aftermath (Disorient enemies and leave damaging AoE at point of impact)[/spoiler] Confirmed Warlock Subclasses: > Dawnblade [spoiler]- [b]Super:[/b] Daybreak. Summon a burning sword and launch cresent projectiles while gliding if you jump. - [b]Attunement of Sky[/b] > Skyfire (When Daybreak is active, Descend causes explosive damage where you land.) > Phoenix Dive (Hold a button while in-air to quickly Descend and regenerate Health.) > Risen Angel (Aim while in the air to hover in place for a short time. Precision Damage extends effect duration) > Igniting Touch (Powerful melee that ignites enemies and causes them to explode.) - [b]Unnamed Ability Tree[/b] > Firestarter (Powerful melee that damages enemies and increases move and reload speed.) > Blazing Dash (Double-tap a button while midair to Dodge.) > Everlasting Flames (Extend Daybreak duration by killing enemies.) > Wild Fire (Fire weapons and throw grenades while Gliding.)[/spoiler] - Subclass upgrades simplified into: > Jump Upgrades > Grenade Upgrades > Utility Upgrades > Ability Trees. Each class gets two different trees, named differently based on class (Ways for Hunter, Codes for Titan, Attunement for Warlocks) - Each Ability Tree is an either-or decision. You can have one or the other, possibly with the ability to switch between the two. - Abilities unlocked by acquisition of "Ability Unlock" item. Possibly gained by levelling up. [b][u]Level/Light[/u][/b] - Current known Max Level: 20 - Current known Max Light Level: 260. Damage and Defense still contribute to Light Level. [b][u]Grimoire[/u][/b] - Destiny 2 will no longer use Grimoire Cards. Instead, the lore will reside in the game via a more "interactive" manner. [b][u]Enemies[/u][/b] - Enemies no longer have Levels displayed. Instead, a coloured symbol and name determines how dangerous they are: > White (for equal strength or weaker) > Orange (for tougher enemies, potentially Major?) [b][i]Cabal[/i][/b] [spoiler]- New Cabal Enemy Types: > Gladiator - Dual-wielding blades, highly aggressive. > War Beast - Dog-like creatures, aggressive. > Thresher - Akin to Cabal Dropships, but has a health bar. Potential vehicle? > Bloodguard - Variations of enemies. Have higher health. > Incendior - Flamethrower wielders. Can fire in streams or bursts. - Updated Cabal Enemy Types: > Phalanxes - Now has deployable shield. Target the metallic middle section of said shield to remove it. > Psions - Can now come in a sniper variant. > Centurions - new cannon-type firearm. General: - Cabal forces now use laser-based weaponry, as opposed to D1's "rocket rifles".[/spoiler] [b][i]Vex[/i][/b] [spoiler]- Updated Vex Enemy Types: > Minotaurs - Now fire a continuous beam. Also has a juice box like the rest. > Harpies - Now fire a continuous beam when fully extended. May still rapid fire.[/spoiler] EDIT: Wew, trending!

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